• Friday , 24 May 2019

Blender Principled Volume for Fire+Smoke Simulation

Code Canyon


In this tutorial we use the new “Principled Volume” node in Blender for quick and easy fire + smoke simulations.

With the “Principled Volume” node you get both smoke AND flames in Blender Cycles – all with just a single material node. And it also helps to keep the node tree to a minimum, even if we want or need to do more fancy things with fire/smoke – as you can see in this quick video tutorial.

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Tools used in this video:
Blender 2.79

Other videos for you:
“Volumetrics in Blender EEVEE vs Cycles”: https://youtu.be/JzCkohRpRQU
“DOF in EEVEE”: https://youtu.be/HdTgf4gRXgc
“Cycles to EEVEE Episode 2”: https://youtu.be/hNh3VbLJKXk
“Transmissive Materials in Blender EEVEE (and Cycles)”: https://youtu.be/WASS6X8Dz90
“SubSurface Scattering in EEVEE vs Cycles”: https://youtu.be/6159v_QWgJk
“Cycles to EEVEE”: https://youtu.be/ark4pz-j-es

My gear: https://cpren.com/r/gear

About me:
25+years full-stack senior software engineer, hobbyist blender-head and photography enthusiast
Some of my blender work: https://goo.gl/wwA3J7


3d Ocean

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  1. Carnifex20
    February 21, 2019 at 12:08

    Ohh this is really good info

  2. Corner AnimeStu
    February 21, 2019 at 12:08

    Can't find the 'principled volume node'. Can you tell me how to get it?

  3. Brian McQuain
    February 21, 2019 at 12:08

    Liked and subbed!
    really pleasing! thank you for sharing!

  4. L33
    February 21, 2019 at 12:08

    how do you edit the color of the fire?

  5. Vixini Lai
    February 21, 2019 at 12:08

    Hi Chris, can you record a tutorial about how the fire lighten environent please? I use particle to be fire'+smoke flow source,but emission sharer in EEVEE need add light phobe object to cache indirect Lighting…i have no idea how to do this… thank you~

  6. waitwhatwasthat
    February 21, 2019 at 12:08

    Wow, quick and to the point. With like 50 bonus tips along the way. I'm going to have to watch this one a few times to get it all.

  7. KoTronic's Arts
    February 21, 2019 at 12:08

    Chris: Which version of Blender are you using? I don't see this shader in 2.79b. Thanks!

  8. Ali
    February 21, 2019 at 12:08

    Can't wait for more video of you

  9. Christoph Werner
    February 21, 2019 at 12:08

    Hi Chris. Do you know if the new shader works with huge domains? I mean "big", like 200 meters diameter and above. I've had not time to test it yet and hope you know it maybe. In version 2.79 I've problems render big domains. The preview work there, but not the result. Thank you in advance. Nice video by the way!

  10. Jaroslav Novotny
    February 21, 2019 at 12:08

    Nice but pls don't subtract flames from smoke. It's not correct. The particles are present in the flame and in the smoke the same, they still scatter and absorb light, they are just hot and emissive on top of that. It's not like they start absorbing and scattering when they cool down into smoke. Increasing emission strength is the physically correct way, not subtracting flame from smoke.

  11. Activemotionpictures
    February 21, 2019 at 12:08

    Fabulous! Great details. Cool tutorial!

  12. Magnusson Productions
    February 21, 2019 at 12:08

    ** Sees smoke and fire material all in one node **

  13. protovu
    February 21, 2019 at 12:08

    Love it! Thank you, Chris.

  14. José Raimundo
    February 21, 2019 at 12:08

    ótimo tutorial, muito bom mesmo!!!(Brazil)

  15. Fahim Jaowad
    February 21, 2019 at 12:08

    Awesome video man.

  16. HampTamp
    February 21, 2019 at 12:08

    Love these videos. Great valuable information. Keep it up, super helpful!

  17. BlenderNation Inbox
    February 21, 2019 at 12:08

    I'd like to feature this on BlenderNation – would you mind submitting it here: http://blendernation.com/submit-news/

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