Blender Sculpting – Brushes and how to start.


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**Channel has been renamed from blenderbuzz to PIXXO.

Learn the basic Brushes in Blender and how to start with sculpting. This is not a character tutorial, but a guide for beginner sculptors.

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33 responses to “Blender Sculpting – Brushes and how to start.”

  1. I think it's really terrible advice to go with dyno right off the bat. It triangulates anything it touches and if you want to actually use your sculpted model for something, it should be avoided almost entirely. Just subdivide more.

    Also you shouldn't just sculpt the basic shape. Go with metaballs.

    Why would you ever specifically use the smooth brush when you can hold down shift to access it? The only thing you need to do is lower its strength.

    You just completely lose the plot at 9:10 This is something you do with multiresolution, never ever with dyntopo. Your dyntopo value is set too low and now it'll not only be extremely painful to retopo, but your model will have an extremely inconsisent detail level and won't be useful outside of Blender.

    "Relatively low detail" – 178,000 tris. What the christ….

  2. I started from scratch and followed all the steps.. when I use grab, it only grabs a few faces not like all the shoulders like you did. Also I can't use Snake hook like that. Its distorted after curving the pull. Idk if it's settings or I suck πŸ˜…

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