https://i.ytimg.com/vi/2n5oE8STclc/hqdefault.jpg
In this video I’ll show you how to render heightmap texture and export it into a unity3d game engine.
TGS PRO Link1: https://gum.co/SjrK
TGS PRO Link2: https://blendermarket.com/products/terrain-generator-shader-pro
Composition “Mario Bava Sleeps In a Little Later Than He Expected To” belong to the performer Chris Zabriskie. License: Creative Commons Attribution (https://creativecommons.org/licenses/by/4.0/).
original version: http://chriszabriskie.com/vendaface/.
Artist: http://chriszabriskie.com/
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2 responses to “Blender. TGS PRO tutorial #2: render heightmap and export to unity3d.”
ооо супер клас надо учится мне тоже
best video ever on how to do this, helped me more than other tutorials I've seen