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Announce Post: https://forums.unrealengine.com/showthread.php?145938
DOWNLOAD BLENDER ASSET HERE: https://s3.amazonaws.com/contentplugins/BlendMann.blend
Tom Wright and Mike Erwin are joining the livestream to talk about using Blender to make assets for UE4. Together they will explain the process of importing characters made in Blender into Unreal. Tom will use Rigify to show how to import animations and retarget them to take advantage of Marketplace animations. He’ll also demonstrate bringing a Static mesh with proper scale and smoothing into UE4. Mike works as Blender’s 3D graphics developer and will be helping answer what is happening behind the scenes when working with Blender.
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21 responses to “Blender to UE4 | Live Training | Unreal Engine”
1. Please make a video on how to "link" the blendman from his file into other blend scenes.
Why did you overcomplicate the the normal smoothing so much? Just click on "Smooth" In tools ,go to the menu next to the modifier tab that looks like a triangle, check in the "Auto Smooth" Box and then tell it which angles are small enough in order to be smoothed.
I would love to create a new ui / ix for blender that would beat anything on the market. such a cool product and its free. Thats insaine.
when it comes to pushing blender… the work speaks for itself. I downloaded UE again watching this video. I hope to be on that panel someday. We'd have a good old time.
Laugh at my blender… catch a cube upside the head haha. Maybe a monkey too. Jk. Its all in fun.
Finally!! Thankkkkk yoooouuuuuuu! This is amazingly helpful
Thanks!
I would love to see how to get a seamless looping ( idle ) animation from Blender to Unreal in the next training.
So, if I make a house with his door that opens and closes in blender, can I put it in a UE4 open world map and the house still works?
Yes more of this plz. Also ILM guy using blender what a time to be alive.
Am I only one getting like 4fps in the BlendMann file? O.o
please add morph targets(shape keys) on a rigged model from blender
No way. -_-
Hey im the only one or this is not HD …. even at 1080p is still like 460p in a good video
yes!blender so cool!
Exporting the normals and using auto smoothing with the angle set to 89 degrees seems the best all around way to go about it.
That so cool
Blender for the win!
Root-Motion is the reason why the extra root-bone sucks. I will love 4.16 ^^
yall live in raleigh?…..North Carolina? no way
is it possible to do root motion from blender?
lol "the U word." heheheh….eeeehhh…
I'm tired of seeing my models distorted in Blender viewports.
In any other 3D program my models look perfect.