Blender to UE4 | Live Training | Unreal Engine


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Announce Post: https://forums.unrealengine.com/showthread.php?145938

DOWNLOAD BLENDER ASSET HERE: https://s3.amazonaws.com/contentplugins/BlendMann.blend

Tom Wright and Mike Erwin are joining the livestream to talk about using Blender to make assets for UE4. Together they will explain the process of importing characters made in Blender into Unreal. Tom will use Rigify to show how to import animations and retarget them to take advantage of Marketplace animations. He’ll also demonstrate bringing a Static mesh with proper scale and smoothing into UE4. Mike works as Blender’s 3D graphics developer and will be helping answer what is happening behind the scenes when working with Blender.

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21 responses to “Blender to UE4 | Live Training | Unreal Engine”

  1. Why did you overcomplicate the the normal smoothing so much? Just click on "Smooth" In tools ,go to the menu next to the modifier tab that looks like a triangle, check in the "Auto Smooth" Box and then tell it which angles are small enough in order to be smoothed.

  2. when it comes to pushing blender… the work speaks for itself. I downloaded UE again watching this video. I hope to be on that panel someday. We'd have a good old time.

    Laugh at my blender… catch a cube upside the head haha. Maybe a monkey too. Jk. Its all in fun.

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