Blender Topology Collection: Head Overview


https://i.ytimg.com/vi/im9XZf2C1s0/hqdefault.jpg



http://cgcookie.com/blender/cgc-series/learning-mesh-topology-collection/

source


26 responses to “Blender Topology Collection: Head Overview”

  1. I don't get it. I say this on all the videos I comment. But I got the uh… top…ology? semi correct but I (also have too many lines.) when I do a loop cut, some of my loop cuts spiral around and around like how you spin an apple around to peel it. that's how my loop cut cuts around the eye. it skips one layer of faces and starts looping again around the other faces. I'm not sure how I've done it? I've been trying to fix it because the loop cuts wouldn't go around in a perfect circle like yours. i realize you're not doing loop cuts, I think you were not doing loop cuts, but … why does my loop cuts spiral around the eye and not do a perfect circle? Edit. I went back and deleted some faces and edges and got some of the loops to go around in circles on the topology, I had to think about it a lot, though. I finally filled the missing faces I had too. Now if I can just figure out how to finish the rest of the head. Thumbs up emoji

  2. So now, this video is worth a treasure trove of wealth, So placing poles with more than 4 vertices where the skin will naturally detract and retract or pinch are the correct places to put them and put circular edges around the eyes, nose, and mouth, but why should we do that? I will watch the video again to see if you had covered the reason concisely.

  3. when he demonstrated changing the pole location, how would you fix the triangle that was left?? Ive run into this plenty so many times when I try to create a pole and always end up with a nonfixable triangle. Anyone explain please 🙂

  4. Im able to scan real face in obj format, with my sony xperia xz1 Phone, with manuel bastioni plug and make human soft, for the body element, retopology is an issue for me to animate character. Thanks for the tutorial

  5. This is the perfect example of something my father always said, "Don't practice mistakes." It's best to practice the best methods, not faulty ones. Like you say, even if you don't plan to animate it, you should keep topology in mind in case you decide to later on. It makes it easier to make a character that can be animated later on if you don't practice the wrong way. Love the video, definitely got a follower in me.

  6. I need help. I got an intersection point where 6 instead of 5 edges flow together…… beneath the nostril….. how do i correct for this? i dont wanna remodel the whole structure….

  7. Thanks! very helpful, I think topology depends of the character style for example anime character has different topology and so on. Topology is random you can create your own topology and it can still work, there's no a rule for create characters just some techinques and guides to proper topology.

  8. it is so painful to be ignorant and inexperienced… i don't even know where to begin in order to creqte proper topology without looking a reference… is there a good book or something i can look up?

Leave a Reply