• Sunday , 7 June 2020

Blender Topology Collection: Head Overview

Code Canyon

https://i.ytimg.com/vi/im9XZf2C1s0/hqdefault.jpg



http://cgcookie.com/blender/cgc-series/learning-mesh-topology-collection/

source

3d Ocean

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26 Comments

  1. Pac Tube
    May 6, 2019 at 08:39

    Im sick

  2. Ariel Gimenez
    May 6, 2019 at 08:39

    .blend?

  3. vincent starnes
    May 6, 2019 at 08:39

    So do we have to turn curves in to mesh once we fill them. I'm working on a super vageta sculpt using curves for his hair

  4. Dori Thompson
    May 6, 2019 at 08:39

    Thank you so much, I have been in Blender training for 1 year now, Topology is my greatest struggle. Your series is a great help!

  5. Heerah Youvraj
    May 6, 2019 at 08:39

    Where can I get this topology?

  6. Sousuke Aizen
    May 6, 2019 at 08:39

    I don't get it. I say this on all the videos I comment. But I got the uh… top…ology? semi correct but I (also have too many lines.) when I do a loop cut, some of my loop cuts spiral around and around like how you spin an apple around to peel it. that's how my loop cut cuts around the eye. it skips one layer of faces and starts looping again around the other faces. I'm not sure how I've done it? I've been trying to fix it because the loop cuts wouldn't go around in a perfect circle like yours. i realize you're not doing loop cuts, I think you were not doing loop cuts, but … why does my loop cuts spiral around the eye and not do a perfect circle? Edit. I went back and deleted some faces and edges and got some of the loops to go around in circles on the topology, I had to think about it a lot, though. I finally filled the missing faces I had too. Now if I can just figure out how to finish the rest of the head. Thumbs up emoji

  7. ChiefSaladRunaway
    May 6, 2019 at 08:39

    So now, this video is worth a treasure trove of wealth, So placing poles with more than 4 vertices where the skin will naturally detract and retract or pinch are the correct places to put them and put circular edges around the eyes, nose, and mouth, but why should we do that? I will watch the video again to see if you had covered the reason concisely.

  8. ChiefSaladRunaway
    May 6, 2019 at 08:39

    If it wasn't so hard to create those circular edge loops, then I'd be set, so in the future could you make a series on just talking about how to make the circular edge loops?

  9. Elizabeth Hamilton
    May 6, 2019 at 08:39

    Wow. What a great tutorial. This video really lays out the fundamentals. If you master this topology, you will be on your way to being a professional. Thank you, CG Cookie!

  10. Lobsang Dhondup
    May 6, 2019 at 08:39

    Do a tutorial for leg also

  11. Johnny Gibbs
    May 6, 2019 at 08:39

    when he demonstrated changing the pole location, how would you fix the triangle that was left?? Ive run into this plenty so many times when I try to create a pole and always end up with a nonfixable triangle. Anyone explain please 🙂

  12. Meteotrance
    May 6, 2019 at 08:39

    Im able to scan real face in obj format, with my sony xperia xz1 Phone, with manuel bastioni plug and make human soft, for the body element, retopology is an issue for me to animate character. Thanks for the tutorial

  13. Timothy Morris
    May 6, 2019 at 08:39

    This is the perfect example of something my father always said, "Don't practice mistakes." It's best to practice the best methods, not faulty ones. Like you say, even if you don't plan to animate it, you should keep topology in mind in case you decide to later on. It makes it easier to make a character that can be animated later on if you don't practice the wrong way. Love the video, definitely got a follower in me.

  14. copy paste
    May 6, 2019 at 08:39

    helps me a lot but audio recording could be cleaner

  15. Wilson Finkler Geraldo
    May 6, 2019 at 08:39

    Nice dude. I can't wait to retopology my sculpt : D

  16. plavix221
    May 6, 2019 at 08:39

    WHere can i find the video about modeling a head you talked about? I also have intersection points wher only 3 egdes flow in….. haha… i need help

  17. plavix221
    May 6, 2019 at 08:39

    I need help. I got an intersection point where 6 instead of 5 edges flow together…… beneath the nostril….. how do i correct for this? i dont wanna remodel the whole structure….

  18. Jimat Meijs
    May 6, 2019 at 08:39

    Quiestion: Does these rules also apply on cartoony characters?

  19. Vonzaku
    May 6, 2019 at 08:39

    Remarkable video. Thanks for this!

  20. bryansvt92
    May 6, 2019 at 08:39

    Thanks! very helpful, I think topology depends of the character style for example anime character has different topology and so on. Topology is random you can create your own topology and it can still work, there's no a rule for create characters just some techinques and guides to proper topology.

  21. Adonai
    May 6, 2019 at 08:39

    it is so painful to be ignorant and inexperienced… i don't even know where to begin in order to creqte proper topology without looking a reference… is there a good book or something i can look up?

  22. Cyprian Page
    May 6, 2019 at 08:39

    You dont have any…[insert long list of things my first stab at modelling a character had]. Very helpful. You done good friend.

  23. N V
    May 6, 2019 at 08:39

    really helpful thanks 🙂

  24. Alexander Mason
    May 6, 2019 at 08:39

    Very helpful, thank you!

  25. Enembra
    May 6, 2019 at 08:39

    I've seen topology where the mouth loop stars from under the nose instead of the nose mouth loop bridge is that considered wrong

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