5 thoughts on “Blender tutorial: Create 3D model sci-fi grid floor from simple image

  • September 17, 2019 at 11:01

    Wow, pretty cool stuff! Thanks Viktor ) btw you can't make .svg from photoshop because it works with pixels,not vectors. You can do it the way you did with 2 pieces of software or you can do it with just one: Illustrator. If you choose to do it with Illustrator this is how you do it: go to File > Place, then choose your image and press Enter. After that what you wanna do is trace the image to vectors. You do that by selecting your image, then you go to Object > Image Trace > Make. Now you have your image in vector paths. Most likely, it isn't perfect yet, we have to tweak it. To do that you go the header bar and try one of tracing presets, most likely one of them will give you the result you're looking after. If not, you can go to the Image Trace Panel (next to the preset menu) and tweak the values until you're happy. At this point we're almost done, now you wanna click the Expand button (next to the Image Trace Panel). You can now edit your vector converted image the way you want it (scale, rotation, vertices, etc). Once you're happy with it go to File > Save As and choose the SVG option. You're done. In my opinion this is a better option not only because you do it all in one program but also because you don't have to worry about resolutions or image size or any of that… Once you have the image converted to vectors (after clicking Expand) you can scale it as much as you want and you won't distort or jag up. Anyhow, thanks for this tip, it opens a lot of possibilities for me, 3D wise (i'm still a noob at 3D but a bit more experienced with 2D graphics). Poka! lol

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