Blender tutorial: Create 3D model sci-fi grid floor from simple image d4mer 3D, Blender, Rendering September 17th, 2019 5 Comments 156 views https://i.ytimg.com/vi/_sSW-od-S24/hqdefault.jpg Here is the link for the image that i was using for this tutorial. http://pasteall.org/pic/index.php?id=108867 source Tags 3d ..., Blender, blender 3d, blender guru, blender modeling tutorial, cycles render tutorial, Floor, GIMP, Grid, Image, model, photoshop, sci fi, SVG, tutorial Share : tweet Previous Next About the : d4mer Related Posts Autodesk Maya 2014 – Complete Soda Can Modeling – Texture, Rendering April 5th, 2020 Redshift, Maya Quickstart Fundamentals April 4th, 2020 Speed Modeling Toothless (Autodesk Maya) April 3rd, 2020 Maya Character Rigging Tutorial "Foot with Node Control" – (Session #6 — part 2/3) April 2nd, 2020 How To Create Animated Blood Cells With Autodesk Maya April 1st, 2020 Maya animating Tutorial- How to create transformers animation Effect March 31st, 2020 5 Comments Sub Sines September 17, 2019 at 11:01Log in to Reply Wow, pretty cool stuff! Thanks Viktor ) btw you can't make .svg from photoshop because it works with pixels,not vectors. You can do it the way you did with 2 pieces of software or you can do it with just one: Illustrator. If you choose to do it with Illustrator this is how you do it: go to File > Place, then choose your image and press Enter. After that what you wanna do is trace the image to vectors. You do that by selecting your image, then you go to Object > Image Trace > Make. Now you have your image in vector paths. Most likely, it isn't perfect yet, we have to tweak it. To do that you go the header bar and try one of tracing presets, most likely one of them will give you the result you're looking after. If not, you can go to the Image Trace Panel (next to the preset menu) and tweak the values until you're happy. At this point we're almost done, now you wanna click the Expand button (next to the Image Trace Panel). You can now edit your vector converted image the way you want it (scale, rotation, vertices, etc). Once you're happy with it go to File > Save As and choose the SVG option. You're done. In my opinion this is a better option not only because you do it all in one program but also because you don't have to worry about resolutions or image size or any of that… Once you have the image converted to vectors (after clicking Expand) you can scale it as much as you want and you won't distort or jag up. Anyhow, thanks for this tip, it opens a lot of possibilities for me, 3D wise (i'm still a noob at 3D but a bit more experienced with 2D graphics). Poka! lol Torry Soft September 17, 2019 at 11:01Log in to Reply or… you can make it using a simple image texture and a transparent channel 😐 . Luca Crisi September 17, 2019 at 11:01Log in to Reply You don't need PhotoShop at all, since you can do everything in Gimp, which is FREE. sdhpCH September 17, 2019 at 11:01Log in to Reply Very good tip, much appreciated, thx. A A September 17, 2019 at 11:01Log in to Reply Very nice. Thank you. Leave A Comment Click here to cancel reply. You must be logged in to post a comment.