Blender Tutorial – Cycles versus GLSL Setup d4mer 3D, Blender, Rendering March 11th, 2018 3 Comments 190 views https://i.ytimg.com/vi/axwffloQqZw/hqdefault.jpg In this Blender tutorial, I provide a little insight into how I go about working back and forth between Cycles and GLSL rendering. source Tags Blender 2.69, blender 2.70, blender 3d, Blender Cycles, blender guru, blender modeling tutorial, blender render, cycles render, cycles render tutorial, GLSL Share : tweet Previous Next About the : d4mer Related Posts Auto (Bird,Quadruped,Biped) Rigging In Maya -By Mohammad Jafarian – Auto Rig April 6th, 2020 Autodesk Maya 2014 – Complete Soda Can Modeling – Texture, Rendering April 5th, 2020 Redshift, Maya Quickstart Fundamentals April 4th, 2020 Speed Modeling Toothless (Autodesk Maya) April 3rd, 2020 Maya Character Rigging Tutorial "Foot with Node Control" – (Session #6 — part 2/3) April 2nd, 2020 How To Create Animated Blood Cells With Autodesk Maya April 1st, 2020 3 Comments Jonatas Amaral March 11, 2018 at 10:26Log in to Reply First sorry by my englishI tink that is better also use nodes for Internal Render than duplicate the materials and change the material of the objetct (or each part of it) all the timeSo in that way you just want to change the Render Engine Victor Ng March 11, 2018 at 10:26Log in to Reply Was going to work with GLSL only and cycle as a baking tool for static stuff that don't move. Alexandru Dobra-Someşan March 11, 2018 at 10:26Log in to Reply i wish cycles would support GLSL, because it is easier to model that way. In Live Render mode you cannot properly model, since you cannot see what you selected, nor grid lines, axis lines,and so on, but most importantly: it takes time to render Leave A Comment Click here to cancel reply. You must be logged in to post a comment.