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Blender Tutorial- Ein paar Tipps zum Hardsurface modeling | D4mations.com
  • Thursday , 25 April 2019

Blender Tutorial- Ein paar Tipps zum Hardsurface modeling

Code Canyon

https://i.ytimg.com/vi/rYQTQN_C2F4/hqdefault.jpg



Hey nach über nem Jahr abwesenheit *hust* gibts mich mal wieder. Hier ein kleiner Überblick in meinen Workflow.
falls ihr Anregungen habt, bitte in die Kommentare oder mir eine Pm schrieben! 🙂

source

3d Ocean

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19 Comments

  1. Axel Knoetig
    April 14, 2019 at 22:45

    Danke Dir, dieses Video ist die Antwort auf all Meine Fragen

  2. asgon080
    April 14, 2019 at 22:45

    1:49 Ich blicke nicht wie Du aufeinmal da nen zweiten Ring hast. Ich mach das mit dem Mirror Modifier auch so und Drück die selben Tasten wie Du aber bei mir passiert nichts xD Du sagst nur "Auf welcher Achse bist Du denn?" Und schon ist der zweite Ring da … ich guck mir das jetzt zum tausendsten Mal an aber check nicht wie das geht haha trotzdem gutes Video!

  3. Alexander Werner Jr
    April 14, 2019 at 22:45

    Klasse Tutorial, danke! Ich wusste nicht, dass man nur mit Edge Split so weiche Oberflächen + Kanten hinbekommt…cool :O)

  4. Andreas Kurz
    April 14, 2019 at 22:45

    Wunderbares Tutorial!

  5. cloud chaser
    April 14, 2019 at 22:45

    Mach mal ein grass tutorial

  6. Irrelefant_tv
    April 14, 2019 at 22:45

    Sehr schönes tutorial 🙂 kriegst mein Abo zurück 🙂 hoffe du machst jetzt wieder regelmässig Videos

  7. VictoRomeo76
    April 14, 2019 at 22:45

    Moin, schön mal wieder ein Tut von dir zu sehen. Ich würde mich freuen noch mehr aus deinem workflow von dem Flieger zu sehen. Rumpf und Lufteinlässe zum Beispiel ….

  8. cloud chaser
    April 14, 2019 at 22:45

    Yay

  9. heidaz
    April 14, 2019 at 22:45

    Schön das du wieder da bist 😀

  10. Alex .A
    April 14, 2019 at 22:45

    Wäre es dir möglich irgendwann zu zeigen wie du den Flugzeugrumpf gemacht hast? es sieht sehr Kompliziert aus.

  11. David Neumann
    April 14, 2019 at 22:45

    Super Tipp Video! Aber Abstinenz heißt nicht Abwesenheit.

  12. Jonas Steiner
    April 14, 2019 at 22:45

    Vielen Dank für die schnelle Antwort 😀
    hat mir geholfen

  13. geblendert
    April 14, 2019 at 22:45

    Höffendlich bist du dann ansteckend! 😉

  14. Jonas Steiner
    April 14, 2019 at 22:45

    wie machst du das mit dem bevel (dass du den verändern kannst)

  15. Stainless Steel 4 U
    April 14, 2019 at 22:45

    wennst mal wieder inet hat, such nach:
    Blend Ideas Bsurface. link kann man leider hier nicht posten.

  16. geblendert
    April 14, 2019 at 22:45

    Schön, mal wieder was von Dir zu hören!

    Schönes Tut! 🙂

  17. zuggamasta
    April 14, 2019 at 22:45

    ohne sich den polycount zu zerscheißen 😀

  18. S. Kindler
    April 14, 2019 at 22:45

    Doch! 🙂 Ich meine mehrere NURBS Curves verbinden zu einer Loft und dann in ein Mesh umwandeln. So kann man sehr einfach komplexere Oberflächenübergänge basteln, hab mit der Technik auch schonmal ein Flugzeug gebaut.

  19. S. Kindler
    April 14, 2019 at 22:45

    Mich würde mal interessieren wie du den Rumpf gebaut hast – mit NURBS oder alles per Hand hingezogen?

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