https://i.ytimg.com/vi/WFOS1G1Xc8w/hqdefault.jpg
A project that took way too much my time than what I was thinking it would take. This fountain was a huge project, but I hope it will help someone who is planning to create something even greater. Like whole village or garden. 🙂
Download the finished fountain: https://goo.gl/BpTW6W
Water leak texture: https://goo.gl/GXx3De
Flowers in the fountain scene: https://goo.gl/DrBvhB
This is shotpacker addon: https://gumroad.com/l/UVShotPacker
Another UV packing addon UVpacker: https://gumroad.com/l/uvpackmaster
֎ Contact information ֎
● Email me: mrsorbias@gmail.com
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● My twitter account: @AMantysaari
● Google+: https://goo.gl/2GZJ6275c
● Facebook: https://www.facebook.com/artturisart/
● Instagram: https://www.instagram.com/mrsorbias/
● My other channel (I visit nice places and do recordings) https://goo.gl/ua8dhS
● Join Blender discord: https://discord.gg/blender
֎ You can support me and this channel with these methods ֎
Buying my photos: https://goo.gl/ZCBY12
Music:
“Tranquility Base” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Flowers in the fountain scene made by Godzilko
From each photo, you help this channel with 60% of the full price.
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33 responses to “Blender tutorial: Fountain”
You still got it! Lol the "happy place for flowers" comment made me think of Bob Ross. Your modeling vids are always so fun to watch.
If I can request something, can you do a vid where you model various shapes and export to Unreal? Like just a reference for how sharp edges, smoothed edges, flat shading, etc. Look exported with various materials and normal maps? Not a giant in depth Unreal tutorial. Just an idea for how different techniques look imported.
I'm just too lazy to spend a day or two exporting shapes and seeing how things appear. Plus I'm too busy working on character stuff and perhaps it's just me but maybe not and other people would like examples of what that would look like without exporting.
Also, some information on combining seams and sharp edges would be great too in combination with how sharp edges and seams effect baking normal maps. If I remember the rule correctly, seams dont need sharp edges, but if using a sharp edge, you might as well use a seam since the sharp edge splits the vertices anyways just like seams and won't increase your vertice count?
thank you
Grass texture: https://github.com/gbessot/meragon/blob/master/tex/meadow-253616_1920.jpg
Hello, I am amazed by your fountain, I am now doing one project and have been thinking for a long time what to put in front of the house … (you saved me, thank you so much), I made a fountain, …
Do you mind if I use it in my project? Thanks
At 26.42 you don't show how to fix the mesh so the front and back vertices are the same in order to properly make faces at the bottom of the basin.
Thank you sir I subscribed
Very good again! Thank's!
Awsome Mr Sorbias, you always teach me something new. Thanks
Lol at 17:20 you perfectly read my mind
Beautiful fountain and a very helpful tutorial. Thank you MrSorbias
I tried to make a fountain a few months ago with the fluid physics which was impossible to get right. Makes sense the use textures for the water for sure.
Excellent video! The model, fantastic. The textures, wonderful. In the purest MrSorbias style. Thank you so much for your great lessons : ^ )
What is that excellent tool you use to show your keystrokes?
Splendid video by the way! I want to improve the speed of my workflow and you're pretty fast, so this video helps.
Am i mistaken, or you used "object" mapping for AO map, which has "UV"?
Mr sorbias, do you remove triangles and ngons?
Did you ever met error at baking? Something about sRGB.
great result! question, will you do videos on the progress of 2.8? you totally should 🙂
I made my own fountain with you, and it pretty damn beautiful! That is what i call quality content.
Thank you for this!!
I really like the parts where Alvin and the chipmunks take over for you. Now sure how you secured the guest spot, but good job.
Amazing as always my friend!
HE'S AT IT AGAIN!!!!!
I did a fountain similar to this using simple particle system and dynamic paint.
https://plus.google.com/u/0/photos/photo/107856510720784626360/6523437029596810434?sqid=115632807910317842467&ssid=d95199dc-8c15-4cc1-819e-df68f692a159
NON COLOR DATA!!!! 😀
2 hrs later and ive got through 20 mins of the video trying to soak all the techniques in. thanks
Awesome tutorial, thank you very much! What is the other addon that you mention for uv island packing? Shotpacker seemed to do an impressive job. I'm either getting that one or the other one.
That default cube is dangerous and can attack at any time.
Kill the cube…
Most beautiful blender model I have ever seen. Thank you for sharing! 😀 Amazing work!
This is Just what I needed. Even Though I can't Fit it in today's schedule. Will definitely work on it tomorrow.
Thanks for all these amazing tutorials.
Thank you for different and innovative tutorials. The voice while fast forwarding is not good to hear and it should be muted
It’s sad to see you without more subs. The sheer amount of effort and time you put into everything you do, and all for free, is great. Thank you, sir!
You are amazing sir