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In this free 3d blender tutorial we take a look at the new freehand curve feature within Blender that allows for us to draw on curve objects that can be used for tentacles, tree roots, and much much more.
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30 responses to “Blender Tutorial – Freehand Curve Feature!”
Does anybody have the stroke starting when entering the 3D view and not fitting the surface? A solution?
Incredible, Thanks a lot!
Very strong and simple tricks for modelling things like roots and even hair. Thanks for video.
I use this technique as pipping on a couch I made, looks great on blender, but when I try to take it to UE4, the couch looks great, but the pipping looks bad. I can't uv unwrap a bezier curve, so what to do?
Thanks! Should be useful!
Wow this is Awesome!
I never use curves but I surely will after seeing this video.
Is there a way to use this Curve feature and draw around an object, 360degrees, whithout breaking the Curve?
Very useful information — and very comprehensive coverage of the many options. Super helpful, thank you for taking the time!
Wow! Soooo cool!
show me one unwrapped and textured
cool bro ;;;;; pls add more videos like this , good job …
WOW! This is too cool.
i love it i was finding it for three days thanks
Thank you so much! I'm new to blender and your tutorials are epic to learn from! Keep em comin!
is that a way to ignore the other curve ? so that each new curve snap on the reference object only?
hi ..i got here a problem..my curve drawing only shows in render mode..i cant get it to work interactively like yours..any suggestion?
i am a alien. i loaf blender
This is exactly what I needed, omg, thanks! 😀
Cool stuff. Thank you! Excellent feature for modelers and sculptors! Like!
This is a really cool feature. Like you say, it is an easy way of creating roots, or tentacles. Nice tutorial, taught at a steady pace. Very interesting to watch!
what a easy way for doing some things now 😀
It is so nice to witness such joy which is not based on any sort of malevolence, which is not diminished or marred by anything of ambiguous purity, etc.!!
hahaha I like the way how you bring the tutorial, sounds energetic! Subscribed! XD
Nice tutorial .. Thanks
Holly Molly!!!
My imagination starts running just on the thought of what we can do with this "thing" 🙂
Thanks for taking the time to show us this magic tool XD
OMG this optimism OMG OMG OMG ,lol
thanks brother. I expect more videos from you. thank you very much…
this is cool,i hope no alien watching
Must admit, I'm kind of disappointed that we didn't hear more from your sister. 🙂
Nice tutorial.
Thanks for sharing your knowledge.
Good over view of the tool…..would suggest you do what other keep forgetting to do and show beginners how to finalize their work: 1. Turn curves to Mesh 2. Use Bool Tool union selection to merge and use it for more tweeks, sculpt, etc. Otherwise, if they delete to original vertex curve they delete all the cures….just an idea