https://i.ytimg.com/vi/CkbC787SvGk/hqdefault.jpg
I learned this by carefully deciphering a really grainy video tutorial I found on some obscure website (in Portugese if I remember right). I made this video so you wouldn’t have to.
source
https://i.ytimg.com/vi/CkbC787SvGk/hqdefault.jpg
I learned this by carefully deciphering a really grainy video tutorial I found on some obscure website (in Portugese if I remember right). I made this video so you wouldn’t have to.
source
30 responses to “Blender Tutorial – Growing a Curve Along a Path”
Thanks for the tutorial ! My next challenge is to make the animation work in UE4. Note that in Blender 2.79 it still works. Just make sure your pivot reference is on "Global" and not "Normal", "Local" or anything else. Also, don't forget to rotate the second Bezier curve along the X axis, Otherwise you won't see anything. Godspeed everybody!
It's so clear and simple. May you have an idea, how to grow it with branch? like in this video, that mentioned yours.
https://www.youtube.com/watch?v=J_NP-g9msNA
Thanks a lot!
wow, very useful for me. Thank u so much!
You must select the Circle from the curve menu, don't just add in a normal circle. Final got it after ages. "he" does not explain that the circle is a curve circle.
Do you know if this technique would deform objects on the tapered end?
Been trying to figure out a way to make my characters tail without armatures for a while now. This was really helpful. Thanks 🙂
Hello could you made a tutorial about how to do the abyss scene from james cameron movie with a tube or a cone moving along a path ?
i cant join the final object with other meshes, its says no mesh data anyone know how i could fix this.
OMFG! Where was this tutorial 6 months ago?, I searched all over, watched many tutorials, ended asking in a Blender group in FB, all that could had been avoided if I had found this tutorial… why did this not show up on my search?.
Oh well, better late than never I guess =D
This was exactly what I needed today. Thank you 😉
Está super bueno! Gracias 😀
can you make snake tail like this on green screen. only tail. please its a request
Cheers for this – straight to the point and helpful!
Is there a way to do this to a mesh or perhaps split a path? I'm trying to do this but make it covered in thorns
Very concise, well put together tutorial. Excellent work, thank you for sharing it!
Super neat trick! seems it took me WAY too long to find it tho!
VERY nice one!
Although I am watching this 4 years after its original date. I really like but if you can explain few more technique.
excellent tutorial,thanks!
So everything's going fine up until the point where I add the "taper" to the main bezier curve. Once I do that, the main bezier disappears and clicking and dragging the hook does nothing. What's going on? Also, I had some trouble when you said to add the circle. I originally added a mesh circle and I was unable to select this for the bevel on the main bezier. I finally figured out there was more than one type of circle. After adding the bezier circle, the tube appears as expected on the main bezier when setting it. So maybe you should be careful to distinguish that in the future. But after setting the taper of the main bezier nothing happens and the main bezier disappears even after dragging the hook. How do I correct this? Thanks.
Thanks a lot for the useful tutorial. Important question: Can we edit the proportions of the cylinder shape? I mean – for example a long normal pipe and then just starting in the end with the narrowing? Now I have the impression that blender just calculates a proportional narrowing between the start point (circle) and the end point (tip). Can we edit a narrowing which is not proportional and would look from 10 to 0 like this: 10, 9.9, 9.7, 9.4, 9, , 8.4, 7.5, 5.6, 4, 2, 0 (for example…) thanks for the answer!
very cool!
Excellent, thanks !!
much too fast for non english speaker
Good, precise and useful tutorial! Thanks!
Thank you!!! Very nice tutorial!
Thanks for this tutorial.
I dig your style of tutorial. Speedy, each step was clear and didn't notice a single "whoops". 4 minutes well-spent. Thanks!
Great tut, unfortunately you go way too fast to properly follow. Also, maybe consider doing first the pipe, then the cone, just to not confuse people.
Dude thats SICK – thank you!!!!