• Friday , 14 August 2020

Blender Tutorial I Volumetrics in Cycles

Code Canyon


Blendfile: http://blenderdiplom.com/en/tutorials/all-tutorials/560-tutorial-volumetric-logo-reveal-in-cycles.html

Since Blender 2.70, Cycles can render volumetrics. This tutorial shows how to use a homogeneous volume and anisotropy to great advantage.


3d Ocean

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    October 9, 2017 at 11:27

    Sir, you are very good teacher. Your explanations of each function is much appreciated. Too many people are putting out tutorials which are merely step-by-step, paint-by-numbers (if you understand me) lessons. That type of lesson has it's place, especially, when teaching absolute beginners, but, at some point one needs to understand WHY things work the way they work. Thanks for a great lesson. One like and one subscribe. Cheers.

  2. Kelvin Moore
    October 9, 2017 at 11:27

    Thanks for tutorial. I am at present trawling through volummetric lighting tutorials to grasp how to use this lighting for an early morning mist scene. So far tutorials all about strong contrast of light and dark. Any advise on how to use VL for daylight scenes would be very much appreciated.

  3. Fortuner 0888
    October 9, 2017 at 11:27

    Awsome tutorial chief..

  4. Chris Girard
    October 9, 2017 at 11:27

    I couldn't skip ahead because I am not on your website. I wanted volumetric lighting. That is what you should teach in a volumetric lighting tutorial. Not how to set up your demo.
    I didn't bother watching.

  5. warwick l
    October 9, 2017 at 11:27

    Great tutorial as usual. So glad I discovered you!

  6. Talu Shaya
    October 9, 2017 at 11:27

    Nice tutorial. My adaptation can be seen in the first 10 seconds of https://www.youtube.com/watch?v=3efSH4BsiYM – It still needs a bit of finetuning on my side though. Thanks a lot for saving me many hours of trial and error! 🙂

  7. alex dragula
    October 9, 2017 at 11:27

    Thank you very much, I think this technique should always be used for global illumination, because our atmosphere is always full of volume. a very usefull lesson

  8. Void lon iXaarii
    October 9, 2017 at 11:27

    thank you very much for this tutorial, all your tutorials are so amazing! One question: at 8:20 when you set the Volume to 0 i was surprised it cleared up faster as i expected 0 means infinite/as many bounces as needed and only 1,2,3… are limiting numbers.

  9. Yann DUBOIS
    October 9, 2017 at 11:27

    thanks !

  10. Torsopher -
    October 9, 2017 at 11:27

    I know that Cycles does everything backwards, but I still don't really understand how that would work. Like if there are rays coming from the camera why don't you see any light coming from it?

  11. CaptainFutureman
    October 9, 2017 at 11:27

    A very excellent tutorial! I learnt a lot. Little things, big things, ideas etc. Great, thank you!

  12. zhenjun huang
    October 9, 2017 at 11:27

    Wonderful tutorial,could you correct subtitle generated by youtube?  English is not my first language, and the some wrong words in subtitle always confuse me.

  13. Excalibur
    October 9, 2017 at 11:27

    Hi , warum macht ihr eure Tutorials hauptsächlich in English ?? Währe es nicht besser das in Deutsch zu erklären ?

  14. Starius2
    October 9, 2017 at 11:27

    "lets start by deleting the cube! Now, let's add a cube!". well, this is going to be AWESOME!!!!

  15. theGIWI
    October 9, 2017 at 11:27

    GIWI Blender 2 71 volumetric My response video!!

  16. Wouter
    October 9, 2017 at 11:27

    Usefull, but you dont need to use your time for preparing a simple scene : )

  17. erineros
    October 9, 2017 at 11:27

    Great Tutorial !  Thank you.

  18. three views
    October 9, 2017 at 11:27

    Really good information. The anisotropy feature really opens up the possibilities of not having the resulting renders appear hazy.

  19. Anonymous
    October 9, 2017 at 11:27

    Try to activate GPU rendering for the viewport next time 😉

  20. Daylight Pictures
    October 9, 2017 at 11:27

    Awsome, thank you!

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