This tutorial shows how to make a 3D mesh model of a goblet using the Spin tool, a lathe operation similar to a real world lathe tool.
How to start a mesh model from scratch by deleting all the vertices of the default cube.
How to add, move and delete vertices to make a profile of a goblet.
How to spin the profile about an axis to create a 3D model (removing doubles).
How to close holes in the model.
How to apply the Subdivision Surface modifier.
How to use Smooth shading and correcting any banding caused but not correctly calculating face normals.
In detail –
Go into edit mode and delete all the vertices of a cube.
Add new vertices by holding down Ctrl and pressing the left mouse button.
In Front view draw the profile of a goblet by adding vertices.
Edit the profile by moving, deleting (merging) and adding vertices (Subdivide).
Go into top view and make sure the 3D insertion cursor is center (Mesh menu – Snap, Cursor to Center).
Click spin, change the Degrees to 360, change the number of steps to 24.
The profile is duplicated 24 times the last time on top of the first, select all and remove doubles.
Filling holes by selecting a ring of edges, extruding a new ring and scaling it with value of zero (remove doubles)
Apply the Subdivision Surface modifier setting the level of subdivision to two.
Apply Smooth shading to remove any banding go into Edit mode and select all, in the Mesh menu select Normals and Recalculate Outside.
For files and resources go to my website –