Blender Tutorial Making a Model of a Sports Car (Lowish Polygon Count) Part 2 The Top of the Car

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This is part two of a three part tutorial showing how to make a model of a sports car.

The sports car is based roughly on an AMX/3 model, using a design from this website –
http://www.derbytalk.com/viewtopic.php?t=4532

This second part shows how to make the top of the car.

For the top of the car the subdivision surface modifier was not used. Geometry was created using subdivision and loop cuts, then the extrusion was shaped using proportion editing.

You can download the the outline of the top before extrusion and the finished top from my website –

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