# Blender Tutorial: Micropolygon Displacement Basics Part 2/2

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http://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html
Continue learning the Micropolygon Displacement in Blender with the part 2/2 (of the free update to Space VFX video course).

Create stunning landscapes, planets, sci-fi patterns, asteroids and much more!

What’s in this Space VFX update 1.1?

1.5 hours of bonus video tutorials:

Micropolygon Displacement Basics Part 1
Micropolygon Displacement Basics Part 2
Exoplanet: Zoom to the Surface

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Aidy Burrows and Gleb Alexandrov, two Blender geeks joined forces to create this cosmic tutorial series.

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26 Space VFX Tutorials
2 Workflows: Procedural and Image-based
Skill Level: Beginner-Intermediate
Bonuses: Project Files and Extra Assets

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### 46 responses to “Blender Tutorial: Micropolygon Displacement Basics Part 2/2”

1. Wonderful Video, thank you so much man.. I have one problem, when i add the Math node and set it to Multiply and give the strength to 50 the height of the displacement is not at all rising. Can any body help me on this pls :(. I am using Blender 2.79

2. What am I missing? The displacement isn't actually popping out in to the 3rd dimension? It just looks like a normal simualted bump map with no real Z displacement happening. I have experimental on and Adaptive checked on the subsurface modifier. Someone said something about turning displacement to "true" but can't find that option.

3. I have one question :does blender 2.8 have the experimental mode or is it the default for 2.8?

4. Anyone care to help a small problem? Using Blender 2.79b here. My displacement in previous versions used to come out quite brilliantly. Now they look less than decent. Doing mostly greeble tech panel type of work. Lots of stretching in my displacement. Any ideas as to why? Made 8k images in adobe illustrator exporting open exr via After Effects.

5. Не могу понять. Все делаю, как на видео. Не получается сделать объем у плоскости как 6.35 минуте.

6. Hi, and thanks for this great tutorial :]
I did follow your steps but surprisingly I don't get that huge displacement like in 07:06 when I increase the displacement.

7. Do games use this?? I think this should be very demanding (=not). I just wish you could keep the geometry that the normal map faked, like, subdivide the mesh and apply the fake rendered geometry to the mesh. Actually, in zbrush that can be done!! they create custom brushes from a texture and then apply it to the mesh, and it actually becomes part of the geometry, and not just a trick, they use it many times to put sci-fi elements in hard surface models.

8. I dont get this. I thought you were just gonna generate some Normal maps and use it to fake detail. But, somehow, this "trick" makes the geometry modify acording to the texture?? Never heard of this. I guess its just easier to use this instead of modeling everything, but its weird that you have to render it to see it, in object mode you cant see it, so its a rendering trick?? I just saw some other dude doing this and i thought the geometry would modify itself acording to the texture, like, that you could keep the geometry like that, but i guess that would be too good, or maybe exists, i dont know.

9. Why is your displacement so detailed. Mine looks like a bad distorted low poly mesh. What's the trick tell me

10. I lost it at 15:13 LMFAO! thanks GLEB! not only are the tutorials super informative, you've made them very entertaining! props!

11. hey gleb!!i cant able to displace exact type height map like your 6.48 min in this video!!the bumps are getting weird

12. Hi Greb. Great work and the concept of using micro displacements and height maps has me fascinated. I see that you have credited Michalis with the imagery you used when you made your own depth map. I found the extra long thread on Blenderartists.org started by Michalis on this very subject and wondered whether the posters on there ever did get around to creating a repository or library of images which the community could use to put detailed sci fi panels and other surfaces together?

13. that's cool bro, just one thing, is this method still working or we should test something new, because i have seen that the new principle shader is also defining displacements ?

14. Hey Gleb, Thank you so much for these videos you do¡ Is there anyway to 3D Print Micro displacement results? Can you generate actual geometry from this?

15. That displacement on the torus, genius stuff, it looks so good. Gleb, you are a wizard, thank you for inspiring us!

16. Hey Gleb, love creative shrimp. I was wondering why no one has done a micro displacement tutorial for realistic skin? Is there a reason that I may be missing?