Blender Tutorial: Modeling a Vintage Microphone: Part 2


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This is the second in a two part Blender video series that demonstrates how to make a Vintage Microphone. The new Principled shader is used for the materials. Blender version 2.79 is used for this tutorial. This video shows techniques that may be helpful to beginners and intermediate users.

This video uses the new Denoising feature that was added to Blender in version 2.79. Here is a link to a video that I made on the topic.

Link to Denoising Article

Blender Denoising Tested

Blender website

Homepage



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33 responses to “Blender Tutorial: Modeling a Vintage Microphone: Part 2”

  1. Well another incredible bundle of sorcery, patience and extraordinary articulation! You have taught me much of what I know about Blender, I am grateful to you for that! Thank you!

  2. I enjoyed doing this tutorial a lot but was disappointed when in the final F12 render there was no material in the filter and you could just see straight through the screen even though in render mode I could see it fine…….Looked and looked for a solution but nothing made sense…….maybe someone has an idea?

  3. Dude you are absolutely amazing. Probably the best instructor I have found with all the investments I have made in Blender. You are extraordinarily efficient and an absolute master at this tool. I would gladly pay you to make more videos. I think you should have your own courses on Udemy and other places. I really appreciate how clear and precise and helpful your videos are. If you would be willing to take requests or become a private tutor for me (ha ha) let me know. I mean it. Anyways I subscribed and I would love to throw some money your way. Let me know what I can so to show my appreciation.

  4. Been a Blender enthusiast for many years, and I must say, this tutorial was absolutely superb. I enjoyed watching and listening while I worked along and my result was almost exact. I learned some new techniques that I will certainly be using in future projects (Bridge Edge Loops, Ctrl + L. Click to control extrusion!, Select Like Polygon), and this provided a wonderful example of using the new Principle shader. Please keep posting, I will certainly be watching for more! Thank you!

  5. Great tutorial as always!! Appreciate your work. here's an advice. when applying the same material to many objects you can apply the material to one object and then use link connection (Object>Make Links…>Materials) to assign the material to other objects at a time. the object that had the material assigned needs to be active(last selected). Thank you, and please continue to make tutorials!!!

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