Blender Tutorial: Quickly Add Dirt to Crevices


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Discover how to use the Dirty Vertex Color tool to quickly add dirt, mould or grunge to the cracks and crevices of your model. Read the text summary: http://www.blenderguru.com/videos/how-to-quickly-add-dirt-to-crevices/

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50 responses to “Blender Tutorial: Quickly Add Dirt to Crevices”

  1. This software must have been designed by f******g retarded MONKEYS who were more interested in jerking off than in ease of use. NEVER in my life have I worked with something like this and it caused me to become so G*damned frustrated that I wanted to destroy something. Sixteen-thousand clicks in ten-thousand different places to achieve ONE simple thing. (No offense to Andrew…you do a spectacular job of untangling this cluster-f**k. The developers of blender? Not so much…)

  2. Doesn't hurt to put a converter math multiply node between the attribute node and the factor it's controlling. It's a faster way to make fine adjustments on how strong it is.

  3. My appologies if there is an answer for this already

    Is there a way to actually Bake that to the Uv's and export that Dirt/Grain out? like you would with Normal/Bump and AO etc?

  4. Hey Andrew I love your Videos. But I was wodering if i could make a Videogame with Blender. A real realistic complex one. So i would Need realistic Human Models, dynamic light and so on. It is nothing more than just a dream but I was just wondering if you can tell me what I need.

  5. Hey Andrew could you do a tutorial on sculpting tricks in blender. I was watching some speed sculpts in Zbrush and I noticed a lot of tools that extruded things naturally and stuff of that sort. Could you show us if blender has any tools like that.

  6. If anyone will have problems getting this to work – try turning on the ambient occlusion under the 'world' settings, the effect is then much more pronounced. I don't think Andrew mentioned this in the video. Great and useful tutorial, thanks!

  7. Hello Andrew, after watching this Video iam asking myself how is your propose for a New Blender UI going?

    Just nearly every ten seconds throughout this Video i was thinking about the proposes and how deeply Blender would benefit from that.

    Any news in your Blog?

  8. For those who use low poly models:
    UV-unvrapping your model and baking ambient occlusion will basicly result in the same effects. Everything should work the same only that your node input is a texture now. 🙂
    Great tutorial, very usefull – thank you!

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