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Discover how to use the Dirty Vertex Color tool to quickly add dirt, mould or grunge to the cracks and crevices of your model. Read the text summary: http://www.blenderguru.com/videos/how-to-quickly-add-dirt-to-crevices/
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50 responses to “Blender Tutorial: Quickly Add Dirt to Crevices”
This software must have been designed by f******g retarded MONKEYS who were more interested in jerking off than in ease of use. NEVER in my life have I worked with something like this and it caused me to become so G*damned frustrated that I wanted to destroy something. Sixteen-thousand clicks in ten-thousand different places to achieve ONE simple thing. (No offense to Andrew…you do a spectacular job of untangling this cluster-f**k. The developers of blender? Not so much…)
I'm not getting the same options as in the tutorial, right at the start. Any suggestions?
really awesome
O my God, I've been using blender for years, and didn't know that color ramp worked with actual colors not just black and white ._.
Shouldn't you be mixing shaders? Dirt would be more rough and not shine as much on an object… oh but this is an old video… very cool tho, didn't know blender had that.
You're so fun to watch, thanks for making it easy to understand <3 You're the best! AO alternative.. *thumbs up
This is a cool system but can you bake this on your textures?
More quick way:
1.Reduce samples to 10
2.Ready
1:57 how many actual's was that lol
Brilliant
Very nice tip!! It solved a problem of a metal statue on which the shapes had got indistinguishable on render.
How to save it into .png file /.jpeg file??
thank you! would be so cool if you made a tutorial showing how this (or
other techniques) could be used to create some kind of procedural
terrain shader for geometry generated with ANT landscape
why not simply use poitiness ?
Is it possible to bake the scene lighting/shadows to the vertex colors?
Hi Andrew,
there so many complex ways for realistic results but this is one of the easiest ways to get a stunning result. Thank you for sharing it.
Did you say grrrime?
Exactly what I need.
I have an other question. How do you create this little cracks in the first place?
it doesn't work in 2.72? any help?
… virtual HBAO HACK! YES! lol.
with the version 2.72 it doesn*t work at all!!!
that's why i had to give a "thumb down"
Doesn't hurt to put a converter math multiply node between the attribute node and the factor it's controlling. It's a faster way to make fine adjustments on how strong it is.
My appologies if there is an answer for this already
Is there a way to actually Bake that to the Uv's and export that Dirt/Grain out? like you would with Normal/Bump and AO etc?
Is there a way to set particle system density to the dirt map?
I have another (easier?) way to do it.
Bake the ambient occlusion onto an image and then change the color using the colourize pen of photo editing software or nodes. 🙂
how we color the vertex and for what?
Hey Andrew, can you make a tutorial about the different shaders, if i use my own shaders, everything looks bad 😀
Hey Andrew I love your Videos. But I was wodering if i could make a Videogame with Blender. A real realistic complex one. So i would Need realistic Human Models, dynamic light and so on. It is nothing more than just a dream but I was just wondering if you can tell me what I need.
Will this import to unity??
Dirt and grime over time. Almost poetry!
hey there, can somebody tell me how to make things get blurred and whitish the further they are away from the camera in blender? so sth. like fog ^^
Can't get it properly to work on silver material. I am working for a few month with Blender. I might do something wrong. Andrew. HELP!!
Do a hummingbird tutorial
Hey Andrew could you do a tutorial on sculpting tricks in blender. I was watching some speed sculpts in Zbrush and I noticed a lot of tools that extruded things naturally and stuff of that sort. Could you show us if blender has any tools like that.
If anyone will have problems getting this to work – try turning on the ambient occlusion under the 'world' settings, the effect is then much more pronounced. I don't think Andrew mentioned this in the video. Great and useful tutorial, thanks!
A quite helpful video. Thank you very much 😉
Andrew, is it animatible? with a full rig with textures?
Thanks very helpful,
can you make a tutorial: "how to model a brain?"
Andrew Price Production, it is when?
Slick tut
Hello Andrew, after watching this Video iam asking myself how is your propose for a New Blender UI going?
Just nearly every ten seconds throughout this Video i was thinking about the proposes and how deeply Blender would benefit from that.
Any news in your Blog?
does someone know how to do the box render thingy? when i try shift+b it zomms in and when i make the box with the scroll wheel it zoomes out, any ideas?
dirt map ,,, lol
I didn't know about Shift+B. You've changed my life.
Really interesting solution that deserves some sharing
For those who use low poly models:
UV-unvrapping your model and baking ambient occlusion will basicly result in the same effects. Everything should work the same only that your node input is a texture now. 🙂
Great tutorial, very usefull – thank you!
Love the quick tutorial! Do more please!
I was the 314 person to like!