Blender Tutorial: Realistic Texturing with Cycles


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Get the material node setup screenshots here: http://www.blenderguru.com/videos/create-realistic-materials-with-cycles

Discover how to create realistic materials using the Cycles rendering engine.

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20 responses to “Blender Tutorial: Realistic Texturing with Cycles”

  1. andrew~ can i use your rustic lantern shot image for my school design paper? I wanna use it as brainstorming image for my concept called lanter. It will be one of 8 images but no explanation… since im more focusing on the concept explanation than the images i used. im an architectural lighting design major! let me know if its okay! thanks

  2. probably shouldn't of tried to defend your comment on hunting ( probably just keep that to yourself ;), camping is enough ( research Distilled water Therapy and Orine/Shivambu kalpa xxxx , we DON'T need meat !! XX xx )……..otherwise, great work, super tutorial too, you are a great help, thank you x

  3. I'm not able to immediately get such a clear render result simply by removing the glass mesh, nor does the Light Path node trick appear to work for me. I still get way more blown out white fireflies with the glass mesh hidden (at 10 preview samples) compared to your nice orange glow (at 10 preview samples). I figured by 2.75, the solution was simply to turn off Cycles' reflective & refractive caustics and remove the Light Path node trick, but that doesn't seem to do anything (using the Light Path trick or not). I just can't get the same nice preview render you're getting at 19:50 simply by removing the glass mesh. It must be something setting added to Blender since you did this tutorial, but what? Any ideas?

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