https://i.ytimg.com/vi/6cDo7dAO9x8/hqdefault.jpg
A very brief and cursory look at Render Layers, the Compositor, and Z Combine in Blender.
Basically, how can you isolate parts of your scene so that you can add different compositing effects to each part?
Easy: Move the desired objects to separate to a new layer. Add a new render layer and tell it to use the new layer with your objects. Go to the compositor and add a new Render Layers node. Tell it to use the new render layer, and then combine the first and second render layers with a Z Combine. Change the z value so that one is less or greater than the other and voila!
Thanks for watching! 🙂
source
5 responses to “Blender Tutorial – Render Layers & Z Combine”
My node setup is exactly like yours, with the layers and Z combine and everything, but anything that I put between a render layer and the Z combine (in your case, the glare) is not effecting the final render at all. Its still as if there was only one render layer going directly to the composite.
Im trying to isolate an object on its own layer to only put a glare on it and nothing else (the opposite of what you did). Any ideas?
This tutorial needs a major update, as there are a couple errors and omissions. Coming soon! Thanks for the feedback!
Do you really have to render the layers again after you made those adjustments?
This is exactly the sort of video that noobs like me need more of. The alternative are very fast 'in depth' videos produced by people who know everything but communicate nothing. I'm sick of videos that give walls of information that can only be deciphered by experts who don't need help in the first place. This is much better. Tell 'em what you're going to tell 'em, tell 'em, then tell 'em what you told 'em. Ace!
Amazing tut but my hdri is not included how do i select it with the other layers