Blender Tutorial – Sculpting in Blender Part 1 of 2


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In this 2 part tutorial you will learn how to start sculpting, the difference with dynamic topology and multires sculpting, the different options for sculpting, and the different brushes and what they do. I hope that this tutorials helps you out and let me know if you have any questions/requests!

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25 responses to “Blender Tutorial – Sculpting in Blender Part 1 of 2”

  1. Thank you so much for this tutorial. It's exactly how I have to learn, tell me what each of the things do, and what happens when you use them. I hate these tutorials that are like, here is how you make a table, great…now I know how to make THAT table, they leave out what the different things mean so that you can you know, make other things. Sorry for venting LOL Its just so refreshing to find someone who properly teaches, thank you for restoring hope! Stay awesome.

  2. Why is it that often when I am in sculpt mode using any brush or tool which has both addition and subtraction functions it will switch from the one I have it set to from one small area of the mesh to the other, meaning that in one spot, it will make a positive line, and then, for no apparent reason, it will switch to making a subtractive line?

  3. I can't find topology, I think it's because I have the newer version of Blender. Instead I have 'dyntopo' and it doesn't give me triangular faces like dynamic topology. I'm pretty sure dyntopo is dynamic topology, it's just that when I toggled it on, there were no triangular faces like yours. 5:40

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