https://i.ytimg.com/vi/8VqBDnI4xTY/hqdefault.jpg
Namito111 made a very good watercolor effect using blender3d render nodes. I download the blend file and modify it a bit to render a watercolor style tree.
The nodes setup is very easy to understand. Basically, it is divided into 3 main section:
– texture displace/distort the render
– texture with “screen” blend mode to simulate color wash/fade
– blur render and “divide” blend mode to simulate watercolor wet edge
I added in a “magic” texture to add in color variation.
Download Sample Blend at Namito DeviantArt:
https://www.deviantart.com/namito111/art/Blender-Watercolor-Effect-499610440
source
11 responses to “Blender3D Watercolor Effect Node”
This is very very good. Since I've seen an animation in watercolor style a couple of years ago I've been looking for a way to reproduce this shader in blender. But nothing was close enough.
Your final result looks very artistic and the workflow seems smart. Will give a big try on this.
Thanks a lot for sharing.
I love you
is this possible in cycles? and can you please upload a more in-depth tutorial or some sort of guide on how to do this? thanks.
This is something I've been looking for for a while, I wonder how much play I could get on detail now, for what I have in mind, I'd like the character to be able to notice bark, or a small level of detail on the leaves up close. Not a lot, but I hope I explained that right.
Was there two different objects in that tree?
Nice 👍
Woah this looks amazing. I will definitely download this. Thank you for sharing.
cute
Unusually!
Fantastic!
Wowwieee