• Wednesday , 13 December 2017

Boolean Tool – Autodesk Maya 2014

Code Canyon

https://i.ytimg.com/vi/7qe2MWrXGHo/hqdefault.jpg



Download the project folder here:

https://drive.google.com/file/d/0Bxg-eG6ohOMvbVlTdzFINWlrT0E/edit?usp=sharing

source

3d Ocean

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23 Comments

  1. Naveen K
    October 4, 2017 at 11:18

    nice you helped me a lot

  2. Francesco Vertucci
    October 4, 2017 at 11:18

    Great!

  3. Kromulus98
    October 4, 2017 at 11:18

    Great Tutorial. Thank you, this was a great help.

  4. Erin Wolfe
    October 4, 2017 at 11:18

    Thanks!

  5. ahmirlxt
    October 4, 2017 at 11:18

    thank you

  6. Roberto Ramirez
    October 4, 2017 at 11:18

    gracias hijueputa

  7. Jinseeker15
    October 4, 2017 at 11:18

    there's a plugin for auto booleans that add or preserve border edge loops now, it is called hard mesh.

  8. Noah Hornberger
    October 4, 2017 at 11:18

    4:39 – Instead of interactive split try doing a bevel and then triangulate for smoothing object. But I cannot think of a time where I would need to do a boolean and then smooth the object. Why not just edit the polygons into the desired shape if the object is still a low-poly cage? For example the shape created here can be made by creating a 3×3 plane, deleting selected boxes and extruding upwards.

    If the boolean is complex, it will take longer to manually tessellate the shapes with the split tool than to just start from scratch (via simple extrusions or nurbs bi-rail) and position the edge flow where you want it.

    Still, I see this is a demo, but in real world applications you will be subtracting a high definition shape from another high definition shape. At the early stages there is no reason to boolean, because you could simply model it the way you want without a lot of trouble.

  9. Lyndon Hamer
    October 4, 2017 at 11:18

    Boo-leon?

  10. E Gie
    October 4, 2017 at 11:18

    this is a great and crisp tutorial – thanks!
    although I am learning Quad Mesh modeling within SketchUp, your operations are easy to understand and good transferable…

  11. Michael Follett
    October 4, 2017 at 11:18

    Awesome tutorial. It really helped me understand what a boolean was and is capable of. Took me a minute to find a few of the tools because MAYA 2016 is a bit different and a few of the tools are under different tabs.

  12. izvarzone
    October 4, 2017 at 11:18

    I heard of plugin called HardSurface, that will make boolean much better in Maya. Don't know when it's coming.

  13. debi mahato
    October 4, 2017 at 11:18

    Thank you for your reply. Its worked.

  14. debi mahato
    October 4, 2017 at 11:18

    Hi, i have an issue when i am making hole in a plane more then 20 times it doesn't work. why this is happen, is there any other way to make multiple hole in a plain, i am using maya 2014. please reply soon.

  15. Chip Moone
    October 4, 2017 at 11:18

    when i try to use boolean both objects disappear :< not ät first, then all went like it supose but after i tried union then it hapend. and after that everytime both objects disappeared, why?

  16. marqeemedia
    October 4, 2017 at 11:18

    Cheers, Well explained tut, much appreciated! 😉

  17. 4131 111YE
    October 4, 2017 at 11:18

    At 7:40 when you used the boolean tool- when I did it, the other half didn't disappear. I'm not quite getting this. 🙁

  18. trugb24
    October 4, 2017 at 11:18

    You just took my skill to another level. I hated Boolean because I couldn't get to work but now, but now!

  19. Christopher
    October 4, 2017 at 11:18

    I never was a fan of booleans, unfortunately I can't remove menu items from Maya that will serve me no purpose.

  20. DanTheMan Bardo
    October 4, 2017 at 11:18

    Very nice and helpfull thanks man!

  21. arginine citrulline
    October 4, 2017 at 11:18

    OMG !! such a nice and simple presentation …RESPECT bro

  22. 73maxmau
    October 4, 2017 at 11:18

    Nice explanation.

  23. ClintonART
    October 4, 2017 at 11:18

    Fantastic

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