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Discover how to realistically Smash a Window in Blender, Using the Camera Tracker, Cell Fracture, Rigid Body simulations, and More! Below are the needed assets to follow along!
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https://www.dropbox.com/sh/xw52s8cryle9wt9/A_hIp9TqXp?lst
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19 responses to “Break a Window in Blender – 3D VFX Tutorial”
Final results: 1:12:19Also, thanks, great tutorial!
Is it possible to achieve this same effect with a stationary camera?
I am trying to make a baseball in blender-cycles, but all i can do is use my image-texture with texture coordinator node. turned out to be best without a displacement modifier(Although that is what i want to use is the disp. mod.).
I tried to use mark-seam to unwrap with a UV-sphere. i all tried to unwrap as sphere.
I am trying not to use the 'Dropbox' .blender file.
I need help. please?
you are one of the filmmaker… that's a great email.
Wonderful tutorial. So comprehensive, so many stuffs explained. Sometimes you can watch 1 tutorial about everything instead of watching 40 where each one explains only one small thing .
your tutorial is so amazing it made a tear fall over my face.
please more blender vfx tutorials. explosions, compositing cracking ground, and all the stuff !!
Nice
I Love this Video!
thx for sharing the assets!
Is it just me? There's a problem in the audio right around the 45:30 mark.
i want to make it how im in front of the window, how do i make plane and everything? can i erase part of window mesh or is there a tool where i can highlight myself and put mesh behind me
your kind of tutorial are the one is worth watching, I like your style of teaching how you created, and taking time explaining how it was done, good job.
Looks legit! This video deserves more views…
I tried to do this but the glass actually broke, i don't know what i did wrong.
You can also set your origin and axis. That makes placing your objects easier.
Also what is a massive issue with tracking in Blender is that it doesn't undistort your footage you shot at 18mm which means your corners of your image are "wonky".
Which makes placing 3D objects (like your window) very hard.
These days I track in Nuke and use undistort before the tracker and bring those trackers into my 3D application of choice.
Which makes placing so much easier and after that I distort the footage again.
Woooooow…!!
Now I wanna a smash a window! 😀
Great job! And good luck in the competition! 🙂
Great stuff man.