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Car Rigging Tutorial – Maya 2013 (Mercedes SLS) | D4mations.com
  • Tuesday , 29 September 2020

Car Rigging Tutorial – Maya 2013 (Mercedes SLS)

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https://i.ytimg.com/vi/fmFN8vRX1K0/hqdefault.jpg



I’m available for freelance and contract work.
albuquerquemagno@gmail.com
+55(85)98886.3798

Just studying! I like to record in order see later if I did everything right.
If I forget something or made some mistake, leave a comment please and help me to learn more about this wonderful world of 3D Animation!

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24 Comments

  1. Riczuu 73
    February 6, 2020 at 17:05

    I downloaded this model but my steering wheel is not separate object…

  2. Dwaine Higgins
    February 6, 2020 at 17:05

    I can't hear you. Don't be shy.

  3. Avinash Singh
    February 6, 2020 at 17:05

    Hi +MagnoAlbuquerque , I'm getting this error (below one) when i'm creating the expression, pls help.

    " // Error: Attribute not found or variable missing '$': master_CTRL.translateZ // "

  4. na yu
    February 6, 2020 at 17:05

    Thank you so much!!!

  5. Wally West
    February 6, 2020 at 17:05

    awesome but its to fast and no sound :/ ..college student trying to learn

  6. 93Flyer
    February 6, 2020 at 17:05

    This is really cool men!!! Just maybe would be necessary to create a controller to tip sideaway and tip front the car. But this video is awesome, also because the way that you do it is so simple and nice! Thank you! 😀

  7. Can Ozcivelek
    February 6, 2020 at 17:05

    Really good job on this. I also followed these steps to rig another car, but the problem is, for example I created a curve and attached the car to it and made it follow that curve, when the curve makes a bend towards either left or right, since the wheels roll with respect to "translateZ" of the main controller, they will no longer roll because the orientation would be changed due  to the bend. Do you have a fix for it? How to keep rolling those wheels no matter what direction it is going? Thanks.

  8. michelle leman
    February 6, 2020 at 17:05

    better riging? maya or 3ds max?

  9. Shekib. A.
    February 6, 2020 at 17:05

    very interest. good a job

  10. Rjeeez 95
    February 6, 2020 at 17:05

    It's a Mercedes Sls by the way. Just so you know 🙂

  11. Can Ozcivelek
    February 6, 2020 at 17:05

    Wonderful job you did! Thanks for the upload. By the way where did you download this model?

  12. Can Ozcivelek
    February 6, 2020 at 17:05

    isn't this SLS AMG?

  13. Jayant Batra
    February 6, 2020 at 17:05

    No sound ?

  14. Magno Albuquerque
    February 6, 2020 at 17:05

    Yeah, I realize that! I'm trying to fix that with my teacher. Thanks for watch!

  15. Magno Albuquerque
    February 6, 2020 at 17:05

    Yeah, you are right! It's a major flaw, but like I said, I'm studying and I'm trying to fix that with my teacher. Thanks for watch!

  16. Magno Albuquerque
    February 6, 2020 at 17:05

    Thank you! But I think that is too fast just when I'm doing the box of the controllers. Before and after that is still fast, but not too much. Sorry, I tried to make a way that wasn't boring to watch. Maybe I had exagerated on speed. But I hope you could understand.

  17. Magno Albuquerque
    February 6, 2020 at 17:05

    Thank you! But I think that is too fast just when I'm doing the box of the controllers. Before and after that is still fast, but not too much. Sorry, I tried to make a way that wasn't boring to watch. Maybe I had exagerated on speed. But I hope you could understand.

  18. Magno Albuquerque
    February 6, 2020 at 17:05

    Thank you! The expression is: wheel_left_front_GRP.rotateX = (master_CTRL.translateZ / (3.14)) * 450;

    You have to check the number to multiplicate(450). It depend of the size of the wheel.

    The expression still have a little problem. When we rotate Y 180°, the wheel is not rolling correctly. I'm trying to fix that with my teacher.

  19. Nathanael Xavier
    February 6, 2020 at 17:05

    very nice tutorial…can you please put the expression for the wheels in the description? I've been searching for an expression like that for a very long time! Thanks 🙂

  20. Ash sifuart
    February 6, 2020 at 17:05

    Just one problem here, I turn the whole group of 180 degrees and check that the wheel will still spin in the same direction. How can I fix this?!

  21. Ash sifuart
    February 6, 2020 at 17:05

    awesome! but just too fast..

  22. Mario Tomas
    February 6, 2020 at 17:05

    too fast

  23. Adam Crespi
    February 6, 2020 at 17:05

    Major flaw in the rig: The expression you used for the wheels makes them rotate when the car is moved on the original axis, but when the car is rotated the wheels do not roll at the right speed. Any thoughts or fixes?

  24. Magno Albuquerque
    February 6, 2020 at 17:05

    Thank you Noor Maktom!

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