Car Rigging Tutorial – Maya 2013 (Mercedes SLS)

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Just studying! I like to record in order see later if I did everything right.
If I forget something or made some mistake, leave a comment please and help me to learn more about this wonderful world of 3D Animation!

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24 thoughts on “Car Rigging Tutorial – Maya 2013 (Mercedes SLS)

  • February 6, 2020 at 17:05
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    Hi +MagnoAlbuquerque , I'm getting this error (below one) when i'm creating the expression, pls help.

    " // Error: Attribute not found or variable missing '$': master_CTRL.translateZ // "

  • February 6, 2020 at 17:05
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    This is really cool men!!! Just maybe would be necessary to create a controller to tip sideaway and tip front the car. But this video is awesome, also because the way that you do it is so simple and nice! Thank you! 😀

  • February 6, 2020 at 17:05
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    Really good job on this. I also followed these steps to rig another car, but the problem is, for example I created a curve and attached the car to it and made it follow that curve, when the curve makes a bend towards either left or right, since the wheels roll with respect to "translateZ" of the main controller, they will no longer roll because the orientation would be changed due  to the bend. Do you have a fix for it? How to keep rolling those wheels no matter what direction it is going? Thanks.

  • February 6, 2020 at 17:05
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    Thank you! But I think that is too fast just when I'm doing the box of the controllers. Before and after that is still fast, but not too much. Sorry, I tried to make a way that wasn't boring to watch. Maybe I had exagerated on speed. But I hope you could understand.

  • February 6, 2020 at 17:05
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    Thank you! But I think that is too fast just when I'm doing the box of the controllers. Before and after that is still fast, but not too much. Sorry, I tried to make a way that wasn't boring to watch. Maybe I had exagerated on speed. But I hope you could understand.

  • February 6, 2020 at 17:05
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    Thank you! The expression is: wheel_left_front_GRP.rotateX = (master_CTRL.translateZ / (3.14)) * 450;

    You have to check the number to multiplicate(450). It depend of the size of the wheel.

    The expression still have a little problem. When we rotate Y 180°, the wheel is not rolling correctly. I'm trying to fix that with my teacher.

  • February 6, 2020 at 17:05
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    very nice tutorial…can you please put the expression for the wheels in the description? I've been searching for an expression like that for a very long time! Thanks 🙂

  • February 6, 2020 at 17:05
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    Just one problem here, I turn the whole group of 180 degrees and check that the wheel will still spin in the same direction. How can I fix this?!

  • February 6, 2020 at 17:05
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    Major flaw in the rig: The expression you used for the wheels makes them rotate when the car is moved on the original axis, but when the car is rotated the wheels do not roll at the right speed. Any thoughts or fixes?

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