Category: Structure Synth

  • The first test import with the SS to Blender importer!!!

    The first test import with the SS to Blender importer!!!

    The first test import with the SS to Blender importer!!! How about that!!! Don’t get too excited, we have a long way to go before it will be anywhere near usable!   Link to this post!

  • Structure Synth to Luxrender Video Tutorial

          StructureSynth to Luxrender Exporter Tutorial from d4mations on Vimeo. Link to this post!

  • Structure Synth to Luxrender Tutorial

    Structure Synth to Luxrender Tutorial

    In this tutorial we are going to see how to use the Structure Synth to Luxrender exporter to render your SS creations in Luxrender.   After following along, you will have the resources to fully integrate your SS creations in Luxrender and take advantage of its power to render your scene. Not only that but…

  • StructureSynth to Luxrender Exporter v.7rc

    StructureSynth to Luxrender Exporter v.7rc

    v .7rc   added support for metal2 for box, sphere, gridthick and grid added GPL LICENSE BLOCK and info tweaked glossy mat –  now we use .1 for specularity tweaked glass mat – increased Kt to .9 Commented HDRI light to default to off for speed [wpdm_file id=8 title=”true” ] This is un officially a…

  • StructureSynth to Luxrender Exporter v.6…Available

    StructureSynth to Luxrender Exporter v.6 Changes in this version: fixed car paint and glossy mats – user will need to clamp RGB values in SS before export tweaked lighting added blackbody and increased power to 100 watts added grid support – Thin and Thick grid::thinmatte,glossy, glass or car turned on alpha channel on exr Reduced…

  • StructureSynth to Luxrender Exporter v.5…Available

    New in this release: fix the lighting to provide much better light in all situations and help with render times Updated HDRI lighting Fixed DOF bug…see below This a major update from  v.3, which is why I have skipped v.4 and have gone straight to v.5 [box_tip]All you need to do is to comment out…

  • StructureSynth to Luxrender Exporter v.3…Out now

    New in this release: Improved light rig. You now have several light groups to choose from to get the right lighting depending on you cam position HDRI support. Simply edit the exported .lxs with the path to your HDRI and then turn off all the other light groups after you start to render Bug fixes…

  • StructureSynth to Luxrender Exporter v.025…Bug Fix

    Small bug fix on the matte material for both the box and the sphere. Box shape was broken and typo fixed on the sphere [wpdm_file id=3 title=”true” desc=”true” ] Link to this post!

  • New StructureSynth to Luxrender Exporter v.02…Now Available

    New StructureSynth to Luxrender Exporter v.02…Now Available

    Here it is version .02 [wpdm_file id=2 title=”true” template=”bluebox drop-shadow lifted” ] New in this release: Added Section Commenting made all trianglemeshes Wald Redesigned materials now using this syntax: shape::material added material car paint – box::car, sphere::car added material glass – box::glass, sphere::glass In SS, when you specify a primitive you need to use the…

  • New StructureSynth to Luxrender Exporter v.1…Alpha release

    New StructureSynth to Luxrender Exporter v.1…Alpha release

      StructureSynth to Luxrender   It’s finally here!!! A useable Exporter for Structure Synth to LuxRender [wpdm_file id=1]   LuxRender Scene We are going to take a look at the entire exporter and go over the functions of each section. I hope this will serve you to understand how it is arranged and how you…