Check out this quick overview of Maya’s Hypershade Material Editor, You’ll learn the basics of creating a material that will allow you to add your own diffuse, normal and specular maps and then adjust the viewport renderer so that we can see how your next-gen maps affect the mesh in real-time!For more information, please see the details and links below:
High Quality Training by Game Industry pros! Check them out at 3dmotive.com! Use offer code CGBROS for 30% off! 3dmotive.com is your one-stop shop for 3d and video game art and animation tutorials.
Their software training includes Autodesk’s 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need – including beginner, intermediate, and advanced tutorials.
SUBSCRIBE – to TheCGBros for more inspiring content!