https://i.ytimg.com/vi/0-IoIYsyba4/hqdefault.jpg
This tutorial is about integrating cg into real footage with Blender Cycles. In the tutorial image based lighting (IBL) for an exterior scene is shown. To get proper shadows in Blender Cycles there are some render layers needed for subtractive compositing. You can download the blendfile from http://www.blendswap.com/blends/view/68138 The backplate and the spherical panorama are free to use with attribution CC by David Strebel.
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10 responses to “CGInclusion with proper shadows in Blender Cycles”
I wish I understood this tutorial….I am looking for something like this but I will continue looking 🙂
AWESOME explanation, thank you!!!
great…
add a blur node
thanks
thank you, you are a god, iv'e been trying to figure out a decent setup that doesn't take half an hour but just couldn't make one, this is a life saver.
Thank You very much! Very simple setup and very usefull!
Haha man erkennt an deinem Englisch sofort, dass du Deutscher bist, trotzdem gutes Tutorial auch wenn du an den wichtigen Stellen beim Comopsiting etwas ungenau wurdest und man z.t mehrere Male zurückspulen musste, damit man kapiert hat, was du überhaupt machst. 😀
Thank you David.
Thank you!
Very clear! Great Thanks for your explanations!
Spirou4D