CGInclusion with proper shadows in Blender Cycles


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This tutorial is about integrating cg into real footage with Blender Cycles. In the tutorial image based lighting (IBL) for an exterior scene is shown. To get proper shadows in Blender Cycles there are some render layers needed for subtractive compositing. You can download the blendfile from http://www.blendswap.com/blends/view/68138 The backplate and the spherical panorama are free to use with attribution CC by David Strebel.

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10 responses to “CGInclusion with proper shadows in Blender Cycles”

  1. Haha man erkennt an deinem Englisch sofort, dass du Deutscher bist, trotzdem gutes Tutorial auch wenn du an den wichtigen Stellen beim Comopsiting etwas ungenau wurdest und man z.t mehrere Male zurückspulen musste, damit man kapiert hat, was du überhaupt machst. 😀

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