champignons sous blender 3d


https://i.ytimg.com/vi/8cXvesVuYmg/hqdefault.jpg



un essais de modélisation sous blender 3D pour tester la tablette graphique Wacom (que je kiff grav, sans trop maitriser …) ; le suget est simple : des champigons , les fonctions essencielles sont Grab,Scale,Rotate ,Knife,Face et Extrude … en plus de UV map,REMARQUE pas besoin de GIMP ou P..S.. pour dessiner les images mappées , l’utilitaire de dessin est complet (je ne parle pas des montages et calques). (sous P4 512 WinXP)

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3 responses to “champignons sous blender 3d”

  1. Yes it should be better. I think PS is really great. But I don't mind how to do the job . I've just done in blender, to try the unique software way. I've seen really great tips like bump map made with PS pluggins about simple textures, I think that in this case it will be more interesting to use PS , the main thing you have to do is setup UV map , paint new map or checker or baked texture, export in image, and finally make it look better with your external software, but it not the same time 😉

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