https://i.ytimg.com/vi/8cXvesVuYmg/hqdefault.jpg
un essais de modélisation sous blender 3D pour tester la tablette graphique Wacom (que je kiff grav, sans trop maitriser …) ; le suget est simple : des champigons , les fonctions essencielles sont Grab,Scale,Rotate ,Knife,Face et Extrude … en plus de UV map,REMARQUE pas besoin de GIMP ou P..S.. pour dessiner les images mappées , l’utilitaire de dessin est complet (je ne parle pas des montages et calques). (sous P4 512 WinXP)
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3 responses to “champignons sous blender 3d”
Yes it should be better. I think PS is really great. But I don't mind how to do the job . I've just done in blender, to try the unique software way. I've seen really great tips like bump map made with PS pluggins about simple textures, I think that in this case it will be more interesting to use PS , the main thing you have to do is setup UV map , paint new map or checker or baked texture, export in image, and finally make it look better with your external software, but it not the same time
is it possible to do it on photoshop?
nice