Character Intro animation in Blender – Whole Blocking stage

Full blocking process of the animation I did for the last chapter of my Blender animation course Alive! 👉
While participating at Riot Games Anim challenge “Character intro”.
I made it to the third place!

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25 responses to “Character Intro animation in Blender – Whole Blocking stage”

  1. hi pierre! love your videos! can i ask you how to export in the right way rigged mesh from blender to game engine? i saw for example, blender rig has some issue facing to ue4, small bones and some animation glitch (i think caused by small bone size) another issue is that armature component is exported as root, in unreal skeleton i find "armature -> root -> pelvis -> etc", so root motion animations are not usable, do you have some tips about blender to game engine pipeline please?

  2. More outstanding next level work from Pierrick! Hey brother, I heard some rumors that you can lift Thor's Hammer! XD.

    Seriously though. I love your Alive! course and I'm looking forward to the fresh new content.

    Keep doing what you do my friend. You're awesome! 🙂

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