https://i.ytimg.com/vi/pW7YkGKWgvo/hqdefault.jpg
This is a continuation of the other character rigging tutorial that covered the setup of the skeleton rig. This tutorial shows how to set up a “Reverse Foot”.This is the typical method for rigging most bipedal feet.
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33 responses to “Character Rigging – Step 2 – Reverse Foot Setup (Autodesk Maya)”
while snapping the pivot of toe with V why does the control
also move?
Best tutorial on rigging I have found. So clear and easy to follow! Thank you so much.
at 9:25 , how did you straight the leg?
when I select my root control, my legs are breaking and going opposite of how they should be bending. I am aware of the preferred angle fix, but I find it hard to comprehend which element I need to fix. any ideas?
Great tutorial,thanks. I guess the only thing that it's missing are squash and stretch . Why is it bad to scale the curves then freeze transforms?
Amazing – I couldn't find anything as clear and well-explained as this on Digital Tutors. Thank you!!
These tutorials are amazing.! Your pacing and information given is perfect.! Thank you so much.!
I think these series are the best tutorials for character rigging here on youtube. Thank you very much 🙂
I am following along exactly as the tutorial explains, even went through it a few times. For some reason when I use the heel_L_C group to rotate, my toe is not frozen in place. Will this give me a lot of issues down the road? plz help, thanks for tutorial!
I spent so much time trying to follow these other youtube and pluralsight tutorials on rigging. I just want to dive into it and have it be simple for a noob. This helps a lot thank you!
If my character has toes do i just join the IK from the ball to the middle toe?
Great tutorial and easy to follow. I did this back in school but I had forgot most of it.. I will continue and watch the rest of these Character Rigging episodes!
In the 2017 version i cant find the "text" option under "create". Any suggestions?
with the pivot im actually rigging my species model (similer to a wolf) and i added the PV to his front leg but it has to be behind the arm instead of infront, doesnt bother me to have it like that though i guess.
Thank you so very much! Hell, my entire class thanks you! We are all part of a computer arts and design class and our lecturer found your videos for us to use to learn from and apply to our 3d Models for our current project. We honestly can't thank you enough for making such direct and easy to follow tutorials. Especially since we are on a very tight schedule to our submission date. Plus it's so very rare to find someone using the same edition of maya as we are, that being 2015.
greetings from Egypt
thanks for this amazing tutorial
Subscribed! The most honest, direct rigging tutorial i have watched, i've no background in rigging and i'm kinda intimidated about it BUT with this tutorial, the tense feeling i have about rigging was released. Awesome tutorial, i love it! Big thanks to the maker's of this tutorial! 🙂 Hope you can come up with more awesome vid tutorials! 🙂
08:41 when I select curve and shift select Ik handle to hit pole vector, my toe and ball joint move to the right, anybody knows why is it happening?
Important note I found: Make sure to have the knees bent to the correct angle while applying the ik rig or it won't bend correctly
thank you!
I don't know why, but when I click pole vector, it doesn't create it, no green line, it's like I didn't do anything. Can you help please? Btw. I also have Maya 2015 Student Version.
Very good video. Something that took me three class lectures to figure out you solved in 30 minutes 10/10 would watch again.
This series may well be the best set of tutorials I have ever watched on YouTube!
Yes ! è_é/ Thanks for your tutorials ! I have a question, why when I create my Pole Vector the leg is deflected ? é_è
I am learning more from these videos than I have from my university lecturers in 2 years
This was so helpful! Thank you thank you!
Thanks! You Rock!
how do you make the joints turn orange after drawing the ik chain?
For those that wonder if you can rig and mirror the rig of one limb to another, sadly not, not with all the relevant constraints. You can Duplicate the groups, then break all the connections, parent constraints, locators etc.. this can be done in either the Outliner window ( Window > Outliner) or in the HyperGraph Connections Window (Window > Hypergraph: Connections), but it's quite a long process, and you have to make sure you don't get it wrong..
It's best to repeat the process, if you are new to rigging and are learning, doing it twice will solidify the learning experience, much like any practice so please take your time, and you will achieve the results you desire from your rig – it's a very complicated process when starting out 🙂
Thank you very much. You are very good explaining stuff. I loved it. clarity!! YAY. Ten thumbs to you!
Is there a way to mirror the controlers or we need to create them from scratch again?
Hey so when i try to make my hill go up with the new toe grouup, nothing moves when i rotate it. so goes for everything else i need to use the arrows to move it. I cant get the motion you had at 18:00
Hi, thank you so much, i'm new to maya and I learn rigging with your great and precise tutorials. I have a question, is there way to duplicate/symetrie the Left leg with all the Controles,IK handles, reverse foot and groupes to create a Right leg fully rigged ? thank you again.