Character Rigging – Step 3 – Adding Custom Attributes (Autodesk Maya)


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This tutorial is a continuation of a previous rigging video. In this video we look at adding custom attributes that are used for animating the different parts of the foot.

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14 responses to “Character Rigging – Step 3 – Adding Custom Attributes (Autodesk Maya)”

  1. thanx for the best tutorials .. esp rigging part was awesome. got stuck in fkik arm setup bcz .. left arm was ok but in right arm the real arm pops abruptly when trying to follow fk and ik arm constrains.. i created the setup many times and found left arm following perfectly and right arm popping weird ..

  2. Love these vids. They've filled in gaps that my old textbooks left behind (in fairness, those books covered older Maya versions). I have a few questions? Can you resize a skeleton to fit a smaller or larger character, instead of making a new on from scratch? Also, when using nCloth, do you have to "skin" the clothing like you do the character body? Or is rigging not needed for nCloth? If so,  should you apply nCloth before or after skinning the body?

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