https://i.ytimg.com/vi/WIULKfItzcU/hqdefault.jpg
This tutorial is a continuation of a previous rigging video. In this video we look at adding custom attributes that are used for animating the different parts of the foot.
source
https://i.ytimg.com/vi/WIULKfItzcU/hqdefault.jpg
This tutorial is a continuation of a previous rigging video. In this video we look at adding custom attributes that are used for animating the different parts of the foot.
source
14 responses to “Character Rigging – Step 3 – Adding Custom Attributes (Autodesk Maya)”
This is very helpful! I'm going to get going now!!!
thanks a lot for this tutorial!!!!!!!!!!!! helped immensely <3
if i choose my rig >modify >add attribute – nothing happens. no window .. ?
This was very helpful, thank you!:D
you saved my life, I love you
Awesome tutorial.. so clear and simple…. u r a good teacher and sry i hav to say… cute voice…
thanks a bunch for these, I was dreading pouring over my handwritten notes to relearn rigging but you make it easy
thanx for the best tutorials .. esp rigging part was awesome. got stuck in fkik arm setup bcz .. left arm was ok but in right arm the real arm pops abruptly when trying to follow fk and ik arm constrains.. i created the setup many times and found left arm following perfectly and right arm popping weird ..
Love these vids. They've filled in gaps that my old textbooks left behind (in fairness, those books covered older Maya versions). I have a few questions? Can you resize a skeleton to fit a smaller or larger character, instead of making a new on from scratch? Also, when using nCloth, do you have to "skin" the clothing like you do the character body? Or is rigging not needed for nCloth? If so, should you apply nCloth before or after skinning the body?
Well Thanks for these All grp of Tutorials ( Riging A Char ) , These helps me
& Your Voice Are So Good 🙂
that voice killes!
marry me!
Thank you for the videos! It's been very helpful, gracias!
Great video, worked flawless 🙂