Character Rigging – Step 4 – Spine Controls (Autodesk Maya)


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This is a continuation of the previous 3 character rigging tutorials. This is part 4 and goes into rigging the character’s spine.

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7 responses to “Character Rigging – Step 4 – Spine Controls (Autodesk Maya)”

  1. hey, sorry i had a question, you said that when in the channel box the options get green seems that there an error, that happens when i did the constrain parent with the root… am i wrong? or how can i fix it? please~ and thank you, you help me a lot <3

  2. This is quite simple based on the simple steps, but my head joint will not constrain to my curve 🙁
    I was reading on the fourms and I could not really find a good answer, just something about using splines instead of orinet based on the version that I am in. I have tried this several times and for some reason after I constrain, the head ctrl only moves the s curve

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