• Monday , 25 May 2020

Character Rigging – Step 4 – Spine Controls (Autodesk Maya)

Code Canyon

https://i.ytimg.com/vi/uBqWRkMbqK0/hqdefault.jpg



This is a continuation of the previous 3 character rigging tutorials. This is part 4 and goes into rigging the character’s spine.

source

3d Ocean

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7 Comments

  1. Alma Mata
    June 12, 2019 at 16:36

    hey, sorry i had a question, you said that when in the channel box the options get green seems that there an error, that happens when i did the constrain parent with the root… am i wrong? or how can i fix it? please~ and thank you, you help me a lot <3

  2. Pinkiepieluv67
    June 12, 2019 at 16:36

    This is quite simple based on the simple steps, but my head joint will not constrain to my curve 🙁
    I was reading on the fourms and I could not really find a good answer, just something about using splines instead of orinet based on the version that I am in. I have tried this several times and for some reason after I constrain, the head ctrl only moves the s curve

  3. IGarrettI
    June 12, 2019 at 16:36

    cant u scale on object mode and then freeze its transformation?

  4. Michael Rodriguez
    June 12, 2019 at 16:36

    i notice you didn't orient the joints, was it on auto, did i miss it, or was it not necessary on this model?

  5. FGP Games
    June 12, 2019 at 16:36

    Are spine and legs with IK?

  6. Max Brandt
    June 12, 2019 at 16:36

    "thank you guys so much for walking" #21:32 -CtrlAultDelTutorials XD 🙂 love your work

  7. Mauricio Mella
    June 12, 2019 at 16:36

    i have to comment… this its a new thing happening in my mind. im having fun listening to a extremely cute voice being pro at maya… its like the weirdest boner ever… and i like it

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