Compositing 3D render passes in Photoshop


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Learn here how to improve your renders with some neat compositing and post-production tips from Pablo Munoz Gomez.

This video accompanies Pablo’s awesome cover tutorial from issue 87 of 3D Artist, which you can grab here: https://www.imagineshop.co.uk/magazines/3dartist/3d-artist-issue-87.html

For more 3D art news, tips and tutorials, visit http://www.3dartistonline.com/

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37 responses to “Compositing 3D render passes in Photoshop”

  1. quite unintuitive method/tutorial. better start with global illumination as bottom layer and Linear Add the Lighting, Reflection, Refraction, Specular, till you get a 100% same with RGB image. Then, you can tweak and add other layers if needed, to enhance as you say. Method shown here works in the sense that it gives a desired look, but explains nothing about how render elements actually composite the RGB image, which equals to how they are really meant to work. A simple video explaining this can be found in the EXR IO photoshop plugin quick tutorial. EXR allows for 32bit data, which means you can drastically alter the exposure of the image in post, as well.

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