• Saturday , 9 December 2017

Create 3D Printable files in Autodesk Maya

Code Canyon

https://i.ytimg.com/vi/Mbe6L3MbGE0/hqdefault.jpg



In this short tutorial I will show you how to create 3D printable files in Autodesk Maya and save them in the required STL format. I will also give you some tips on how to model suitable for 3D printing.

source

3d Ocean

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11 Comments

  1. XtreameEngrs
    December 1, 2017 at 12:50

    exported my model to stl and when i import this in new scene the same model enlarge like 10% or 100%, can you tell me why it is happening?

  2. andré Novais
    December 1, 2017 at 12:50

    When u are exporting, i could notice that theres a several options in there, like DWG, ZPR files, but how do i enable those exporting options in maya ?

  3. Sticky
    December 1, 2017 at 12:50

    Very helpful as always. Thank you very much!

  4. Moon boy
    December 1, 2017 at 12:50

    Help please. when i try to export it, it says:

    // Error: line 0: Could not save file "/test.stl".

    Even if I try to export a simple cube. plugin enabled, history deleted, no overlapping faces. im using maya every day and there is nothing wrong with my model. still getting the error.

  5. VEGETADTX
    December 1, 2017 at 12:50

    For me .stl_dce export from Maya never actually creates any output. I.e. I give a file name and hit save and there is no save to be found there or anywhere else :S

  6. PragmaticTech93
    December 1, 2017 at 12:50

    This was super helpful as most of your videos keep up the good work😀

  7. Enrique Montanez
    December 1, 2017 at 12:50

    4:24 hold down the what key?

  8. Enrique Montanez
    December 1, 2017 at 12:50

    4:24 hold down the what key?

  9. Rvby1
    December 1, 2017 at 12:50

    Hello, Mike! Thank you so much for the tutorials, first off–they've introduced me to a lot of things in Maya I didn't really know about 🙂

    Second off, you mention fixing topology after a boolean operation in the video. This makes me wonder, how exactly you'd recommend going about doing that? To take it a bit farther, how would you keep topology clean in general? For example, during "advanced" hard surface modeling, where you want to/need to apply a smooth modifier. How would you balance adding the needed edge loops around edges without having them possibly mess up other things in the mesh?
    If my question/request isn't clear, let me know!

    Thanks!

  10. MegaFashionTrance
    December 1, 2017 at 12:50

    Want to ask, how can I make selected edges of polygons, and selected curves, fat ?
    So I can see them easy, cos, they are very thin, hard for work.
    Can I make shortcut for 3D Viewport, instead of presing space bar with mouse ?
    Thank you, and God bless you

  11. Mike Hermes
    December 1, 2017 at 12:50

    Ho to create 3D printable files in Autodesk Maya

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