Create a Spaceship in Blender – Part 2 of 2


https://i.ytimg.com/vi/06A_l95vJWw/hqdefault.jpg



Blender tutorial showing you how to add materials, lighting and compositing for a spaceship scene.
Go to the tutorial: http://www.blenderguru.com/videos/create-a-spaceship-part-2-of-2

source


48 responses to “Create a Spaceship in Blender – Part 2 of 2”

  1. 1st off, thanks a million for sharing Andrew, as usual. 
    2ndly, Although I have followed and re-revised many times your steps something is not working for me 🙁 = The light emitting obj in the 2nd Scene is not showing in the rendering. Hence once setting up the Compositor nodes it only shows a black scene when I choose its index number in the ID Mask node 🙁
    Feel free to get my .blend file: 
    http://blenderartists.org/forum/attachment.php?attachmentid=393128&d=1438720252

    and or join my BlenderArtists thread:
    http://blenderartists.org/forum/showthread.php?377937-I-can-t-see-the-2nd-layer-rendered-in-the-Compositor

    Thanks a bunch in advance 🙂

  2. Hi Andrew, this is an amazing tutorial and I am loving following along however I have gotten completey lost with regard to what happened in the compositor at 1:11.36 after you paused to fix the issue. Can you post a screen or two of what the whole node screen should look like? Also did you change anything in the node groups as no matter what I do I cannot get the starfield image to show in the "add" mix node after the "afterburner" node group. Please help!

  3. I'm having trouble with the bump map. I unwrapped everything very nicely (I think) and saved as a png, but the line still has some jaggedness to it. Brush was at size one and hardness all the way up. I think I saw in your video that you had the same jaggedness to your line. Is there any way to make this cleaner or am I doing something wrong?

  4. I have the material created very much like the one in the video. It previews correctly, but it's not displaying on my object in the same manner as it does at the 10:00 mark. There's no gloss to the material at all, it's like a matte finish. The shape of my ship is different, is that the reason?

  5. The reason if u don't know why the jpeg did that is because its a lossy file. Meaning it takes advantage of what the eye cannot see and breaks the file down giving you a smaller file with the same look as a png but a different picture. Obviously jpegs are not good for rendering unless you want that effect.

  6. so i watched this video even a long time before my previous comment.  but this time id just like to say i actually made a model using this tutorial to that im making money off of.  its amazing what we can learn from inspirational people like you andrew.

  7. When i add the material for the plane at the start, above the uv sphere, i dont see those options that u have, i cant set it to be an emitter, there is no such thing as "surface" or anything like that, just the usual "preview", "diffuse", "specular" bookmarks. Any idea ehy?

  8. Hey guys could anyone help me with the UV Unwrapping? I've followed everything so far but when I unwrap my ship, it puts the front of the ship in the image editor fine, but everything beyond the black vent is bundled into 1 point to fit it into the wrapping area. help!

  9. I really realize how big of a noob that I am I was lost a long time ago in part 1 but I think it's amazing what you can do in blender and its really amazing what you pulled off thanx maybe when I learn more I can understand this better but a really awesome tutorial.

Leave a Reply