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In this tutorial video we are going to take a photo of a leaf and extract a PNG and an Alpha from it. We are then going to apply both in Maya and light and render it.
This process works great when you need leaves on trees, stickers on windows etc.
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26 responses to “Create Alphas easily in Photoshop for use in Maya 2019”
It's helpful …..thank you sir ..
For games, you can make an alpha channel by adding a channel to the RGB section. Then put your alpha mask in there. You can also drag the whole PSD into unreal and it will figure it out exporting on its own.
where the fuck is this guys cursor?
Theres a black on the bg of the leaf when you put a ground on it
Well it works but there is any other ways to do it? cuz i have thousands of dds textures and i dont know how to make them work with alphachannel as DDS, converting 1 by 1 to png that way will take so much time:(
life saver thanks!!!
Guys i also want to play with opacity slider to fade my object's visibility but when we pick alpha image for opacity color the slider goes gray so i cant use it to fade visiblity how can i use alpha and change my objects visiblity at the same time in opacity
Nice video…woulnt be easier to delete the selected white background in the photoshop instead of erasing it?
what you want to show to us……if your mouse can't be seen we can't know where you click where you actually are going..too
Best tutorial! Straight to the point and isn't long-winded. I love it thank you!
please a tutorial after this send it to speedtree and make a thousands leaves
Please how do I turn this to a UE4 game asset.
Thank you
Thank you for the Tutorial! But what do you think is the better Software as a Beginner, Maya or Houdini?
Very useful quick video 👍
Sir your videos are very helpful. Sadly I have a problem and desperately need your help. I use Maya 2013 on windows 10 64bit i5, 8 gb ram. After resetting my OS, my hypershade window is empty and I can't assign new materials and cannot load any textures or bumps too. I even tried reinstalling it. Please help me fix this Mr. Mike 🙏🏼
I have a question. Why is my mesh getting messed up when i press 3 for smooth mesh preview? That happens even if i have just smoothed a cylinder with just zero cap divisions and 8 height divisions let alone more complex meshes. I tried same thing on my friend's computer and it worked alright. Are there some settings i can tweek? I have reset the soomth tool already.
please turn on the mouse pointer while screen recording.
what about if i create an alpha channel inside the same image and save it as targa isnt that gonna be the same result? and is there is a deferents between the 2 ways? and thank you
Alpha maps is the most interesting in creating transparent texture to an object/objects (ie ripped fabric, leaves, hair, clothing, etc).
You should show how to properly save a project file with all textures and a model at the same time so the files are not lost. I heard that is the most important for professionals when working in a business.
Awesome sir..
Excelent thank you very much 👍
Very helpful. Thank you very much
People should be using the "refine edge tool" in order to get a much cleaner selection on the image, especially if the image has a lot of detail (hair, fur, etc). Photoshop provides two methods of doing it – here's an excellent tutorial which explains both methods… https://youtu.be/HeNDznaE0TM?t=42
Hello sir, can you help me please i cannot find and not showing UV Texture Editor in my Maya
when i created a cube i tried to use lambert or blinn and open from color tab,
i loaded image from file like you did. its open but cannot work automatic texturing, any idea please?
Very helpfull