Create an Underground Subway Scene in Blender – Part 2 of 2


https://i.ytimg.com/vi/cyJQ99I5yUw/hqdefault.jpg



Blender Tutorial: http://www.blenderguru.com/videos/create-an-underground-subway-scene-part-2-of-2

In this tutorial you will discover:

-How to create realistic reflections and materials
-How to create glowing lights
-How to add atmospheric fog

source


38 responses to “Create an Underground Subway Scene in Blender – Part 2 of 2”

  1. Astounding what can be done in Blender….
    One thing I'd love to add to this is how can the camera be animated to go down the length of the tunnel so a video is produced of this?
    Thanks!

  2. Just a quick tip for everyone, whenever you get a texture from CG textures you should make a habit of opening it right away with GIMP and clicking MAP/make seamless. This turns it into a tileable texture in one click.. Its really unfair that CG textures should hold a monopoly on nearly every texture on the internet and sell them all back to you. So this is a way of screwing with them. Btw even when you buy the texture back from them they claim that you cannot use it in any of your public work or distribute it in any way even when its modified. I think that's unfair.

  3. I really like the simplicity of this, the way the fog glare is applied by blur, and I really missed that color correction, I had no clue, how to use it, so I mostly overshot the luminance of lights, and multiplied my image by blueish color ๐Ÿ˜›
    I prefer creating a vignette from Blend Texture with Sphere adjustment, I think it gives more control with scale, offset and texture's color ramp.
    I'm going to test this color correction and create the script for the automatic midtone-highlights adjustment of hue and saturation, should be quite easy and come handy in the future ๐Ÿ˜‰

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