https://i.ytimg.com/vi/FQ2xujM-_jE/hqdefault.jpg
In this fun tutorial we use some Volumetric Lighting to create an awesome looking Underwater scene in Blender!
Hdr: http://www.hdrlabs.com/sibl/archive.html
Download Blender! http://www.blender.org/
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26 responses to “Create an Underwater Scene with Volumetric Lighting in Blender!”
A blender tutorial using the original cube?! Way to think "outside of the box" Steve
Excellent tutorial. Thank you.
I don't understand why my rays are coming from the sun and not the spotlight, what's happening??
Can I copy and paste images from Google
long and useless for animation. just a lot of messing around to get the light right at ONE camera angle.
Show us how to do a proper finding nemo style underwater scene with an ocean surface! Then we are talking.
This is crap. What the hell am I going to use this scene for?
Excellent
Look children..! Thats some quality tutorial right there ! Subscribe to that men everybody !
Hello, I've followed this tutorial up to the part at 9:16, however in my version of Blender the menu is a bit different, featuring the ability to assign an object. I could use an update on this, since clearly they changed the way of doing this in a later version. Does this make a difference?
If only autodesk maya was this easy 🙁
at ~18:40, you turn off the shadows for the top water plane to let the light rays shine through, I have version 2.78 and that button isnt there anymore. I was wondering where it is now or another thing I could do to create the same effect.
Hey, don't know if you still read these comments, but I have a problem, my ocean doesn't look "glassy" as yours, instead the waves look kinda "oily" because it seems they're way too dark at parts: http://i.imgur.com/lOFesAx.png (render with really low samples). Already tryed playing with the ocean glassy shader but didn't really help 🙁
Edit: Heres another example where I played a bit with ocean settings and higher samples, but still unsatisfied with the water: http://i.imgur.com/EetyUsO.png
Are you a little happy bit the little blend brother of Bob Ross? At least, a little bit, aren´t you? But anyways a little bit of thanks for your work! 🙂
What if I want the camera to shoot right through the water instead of up towards the surface?
Wich HDR are you using? I couldn´t find it on hdrlabs.com.
This is totally useless! The rays don't show up!
God I hate nodes, cant get the damn things to work and half the time I cant FIND the nodes these Youtubers use…
when i do the body of the water, it's realy foggy and i cant see trough it! everything else works tough
http://imgur.com/1Q4hjq2
Another GREAT tutorial from Steve! I mixed this one witht he TIE Fighter one, to get a scorched (kinda) submerged vehicle. As seen here: https://ip2fda-ch3301.files.1drv.com/y3p5XjocqrkvO63FGTHpmYpUzDZ69aioQ-VlnAZEr6HQbfbEIZVLuuDNLJ-zGvIAPT5EvByFKBCD1Htw7_iByuxjLkzIxB56bhcJtKXuXBj5zYVC21Q-ILCmK4sLBzFyM_aoapjuX0-qOJl6s-0pYU0xg/20151124%20-%20TIE%20Fighter%20%28underwater%29%2009.jpg?psid=1
I'd love to have the final blends added to your tutorials.
Thanks a Lot..
shift+Z render
turn on the camera's Boarder to help render a faster preview.
Thanks
Is not there another video where i can create 2D fish in an underwater scene?
Thanks, the way you made your water superfice material helped me a lot to figure out how could I create the highlights underwater. 🙂
nevermind
can U animate this?
Awesome tutorial! Just a request/idea, would you be interested in making a tutorial on how to make aurora borealis at some point?