• Sunday , 7 June 2020

Creating a Blender 2.8 Voxelize Python Script – Beginner Tutorial

Code Canyon

https://i.ytimg.com/vi/l9wSDtqThmQ/hqdefault.jpg



In this free bonus tutorial for Blender 2.8, I walk through how I created a script to turn any 3d model into a voxel style mesh.

7-DAY FREE TRIAL (100’s of Blender Tutorials) 🎉
http://cgcookie.com

GETTING STARTED IN BLENDER:
Blender Beginner Basics: https://cgcookie.com/course/learn-the-blender-basics
What is Blender? https://cgcookie.com/articles/getting-started-with-blender

FOLLOW US:
http://instagram.com/cgcookie

http://facebook.com/cgcookieinc

source

3d Ocean

Related Posts

16 Comments

  1. AlexViktor
    May 28, 2019 at 18:54

    is it possible to keep the rigs? or lets say transfer them for use with MMD models?

  2. Pequod
    May 28, 2019 at 18:54

    There's already a voxelizing method within blender tools it called box remesher

  3. Devanshu Tak
    May 28, 2019 at 18:54

    Wouldn't it be easier to just edge split the voxelized model once, then scale down the UVs of each face at the same time (using individual origin pivots), and then removing double vertices afterwards?

  4. Nilma Shah
    May 28, 2019 at 18:54

    But we can also do this with remesh modifier. Right?

  5. BlenderBurst
    May 28, 2019 at 18:54

    Is the Addon free?

  6. der Ultrahero
    May 28, 2019 at 18:54

    The random percentage should actually be 1/100-count, that way you'll always have the same amount of faces (at least if blender rounds the percentage nicely, if not there'll still be the 100% select)

    And you should use 'for count in range(100):'
    Then you can delete the 'count+=1'

    And there isn't any real reason to use single over double quotes or the other way around. There's only one rule: close the quotes with what you've opened them

  7. Fabrizio Bernasconi
    May 28, 2019 at 18:54

    I feel good now. So grateful to you

  8. dinokaiser
    May 28, 2019 at 18:54

    But can this be animated? I used the remesh modifier years ago for a project and my biggest annoyance was how it got rid of texture data, I found a (rubbish) work around though, is this dynamic the way the remesh modifier is if it has an armature?

  9. The nuke bros.
    May 28, 2019 at 18:54

    This is beautiful

  10. Christian Lorenz
    May 28, 2019 at 18:54

    Nice, but man, python is ugly. Underscore instead of camelcase (nice mix-up by you btw. 😉), capitalized true / false, no brackets for while and so on…
    But nice tutorial on how scripting works.
    I guess my first script will be: Select the default cube, delete it, create a new plane and extrude it, so you've got a cube.
    And I'll sell it for 100$ and also offer a "pro" version which deletes the light, too – for 150$. 😂

  11. Arian Uddin
    May 28, 2019 at 18:54

    I want more of these!!
    Can you do a video on the fundamentals of Pythin??

  12. Parker Bourassa
    May 28, 2019 at 18:54

    This is super cool to see!

  13. poor boy
    May 28, 2019 at 18:54

    wtf it was good.

  14. Pigster
    May 28, 2019 at 18:54

    Wtf man! That's the coolest blender tutorial I've ever seen!

  15. cloudcloud1
    May 28, 2019 at 18:54

    🌺 Great explained ! 🌺

  16. Jon Snow
    May 28, 2019 at 18:54

    Wtf sir u r extraordinary

Leave A Comment

You must be logged in to post a comment.