• Monday , 21 October 2019

Creating Bones for Rigging in Blender | Pluralsight

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Watch the full Introduction to Rigging in Blender:
http://www.digitaltutors.com/tutorial/2275

In this Blender tutorial, we’ll take an introductory look at the rigging so you’ll have a strong understanding of Blender’s powerful rigging toolset.

We’ll begin by learning about the basics of rigging, like parenting, before moving on to bone placement. From there we’ll continue by learning the importance of bone orientation and how to utilize shape keys to create basic facial expressions for a character, as well as how to create corrective shape keys to fix deformation issues on a rig.

We’ll also learn about Blender’s Weight Painting tools, and how to setup drivers to create a more animator friendly rig as well as how to use Blender’s mirroring functions to speed up the entire rigging process.

By the end of this Blender training, you’ll have the skills you need to get started rigging your own characters.

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3 Comments

  1. MylesGamerPlays
    September 15, 2019 at 02:55

    cool video

  2. Samuel Floris
    September 15, 2019 at 02:55

    Second

  3. Mr.PeeWee
    September 15, 2019 at 02:55

    first

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