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All of Blender Cycles’ sampling and light path settings explained in one video. Aimed at beginners, but helpful for anyone.
Topics include: sampling, clamp values, path and branched path tracing, volume step size and max steps, min and max bounces, transparency, and much more!
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29 responses to “Cycles Render Settings Explained: Sampling and Light Paths”
Thanks Johnathan, I did indeed learn a lot!
Perfect!
Thank you for gathering this info in one video, very helpful!
Please tell me what theme you are using.
Hi, i cannot find the settings in the sampling tab. I only have the path tracing settings, and not branched path tracing settings. I can still use branched tracing, but there is no glossy/transmission/diffuse etc settings.
Please help me
Thank you so much. Learnt some new things so thank you.
How did you open that circular menu from where you chose the display mode?
what shortcut did you use to change the viewport display mode? I mean the large navigation gizmo you used to change the display mode..
Very helpful ! Thanks
Very helpful ! Thanks
what version of blender is this? I mean, i know it's v2.74, but I have the latest version and it looks nothing like that. This looks more like something from the future. 😛
hello, I have problem with my camera and render. whenever I start to render, and the render image doesn't show up like my camera angle that I set before. please help me.
how did you create a cube in the middle
Wait a minute. Are you saying that by typing '#frame' into the samples seed, your seed will be synced with the current frame number? Say I want a car wheel to spin forever without me having to animate it… Can I just use '#frame' for a rotation or position value to create drivers? Off topic, I know, but this little nugget made my day… Subbed.
Hello, thank you for the great tutorial.
Is the blender theme available?
I do have a little question. Lately I've been using mys etting with the minimum and maximum boinces set to 0 and 4 respectively. The rest of the bounces (diffuse, glossy, etc) set to 128. Now, I got confused becasue the way soy said it it sounded to me like that 128 numer is never going to get hit asi the max bounce is set to 4; so even that i have allt he bounces at 128 I am only getting four? Also, i didnt got why the minimum should he lower, as I understood it is best to have it match with the max value…
thanks bro
Thank you very much sir 🙂
this was extremely useful!!! thank you sir!!!
how did you changed your blender theme from grey to dark grey…?
Great video , what theme are you using ,love it
great explanation… now I understand how to avoid mistakes from bad min max value settings in transparency ^^
definitely worth for watching
Great tutorial; thanks. If you set the Preview samples to 0 in the Scene -> Sampling properties (with the simpler Path Tracing selected) it never stops sampling and keeps going forever, which can be nice sometimes.
Thank you for the great tutorial and I really love these examples. 🙂
Very useful! Too bad I didnt know that video already when I made my last heavy CGI film with blender. Will keep it in mind for further VFX work. 🙂
Great tut, thanks very much for sharing.
Great video tutorial.
Can you tell me what hardware used by you to make this with ~55 rendered time? also can you give me one solution about render farm or something else.
Also I dont see under web video tutorials about B3D 2.74 features.
Thank you. Regards.
Why do you have Ambient Occlusion Shading in the 3D view!? 😮
ha,one sampling tutorial to rule them alllllll!