https://i.ytimg.com/vi/aT7NEEkWfcQ/hqdefault.jpg
A Deagle, made in blender. This one took over 5 hours in total, both modeling and texturing together. I included the texturing in this one, so let me know if it is something I should do in the future.
The final model has 7814 faces.
Music – from Hotline Miami soundtrack :
Knock Knock
Miami
Perturbator
Electric Dreams
source
23 responses to “Deagle – Speed Modeling Blender 3D”
Very nice
I have a real silly question
Can you create beginner tutorial on 3d modelling
the airsoft stiyle
how do you come up with apporaching on it like that have you done many starts from scratch or what ? im modelling a deagle and i took myself 5 runs to get the lower part any good, lol you make it in like 10 minutes
0:22 how are you smoothing that out? I'm rather new to modeling and I don't know alot about this :/
There Are Some Called Gifted And Talented And Then There Is You. How Do You Do It?
Hey man, been a while since we've seen anything from you. I hope you are in the best of health, and are able to overcome any issues that you (are/will) face. Patiently awaiting next video! 😀
Make a tutorial, nice vids.
Like the vid man. I am wondering if you'd be interested in some unique gun designs. They are pretty good but drawn on lined paper. I'll email them to you if you want.
Glad to see you're still alive.
nice job what will you do with the 3d model?
How you make this qith a plane? There are 2D
You can make a animation tutorial in blender for this gun?
how long modeling took you about?
You can do this into normal motion? That's so fast ;-;
You get points just for using Hotline Miami Music
Very well done, Liam! And pretty good texturing as my unprofessional eyes are telling me. Also, that blue background was a great solution since the last video. Like from your biggest fan!
Awesome model dude! I did see more triangles than usual, but you weren't subdividing either, so it makes sense. Great work man! I'd love to see a ww2 weapon or even a mech if you really want to test your patience!
EDIT: Oh, and I don't mind textures in the same videos. Saves me the trouble of extra clicks lol.
nice liam, this one has a game ready polycount, you could try your hand at a high poly then bake to the low poly
Amazing! :3
you didn't use subdivision surface modifier?
Looks really good man gg 🙂
Could make a beginner's tutorial on modeling in blender? I would love to learn it!