• Sunday , 22 October 2017

demons head sculpting blender 3d

Code Canyon

https://i.ytimg.com/vi/OvuDwdF_psQ/hqdefault.jpg



Скульптинг в Blender. Blender sculpting. Скульптинг Демона. Часть 1-1 (голова)
Demon’s sculpting in the Blender. . Part 1-1 (Head)
Часть 1-2/Part 1-2: http://www.youtube.com/watch?v=OsI4MvSRuvo
//////////////////////////////////////////////////////////
BUY MODEL/КУПИТЬ МОДЕЛЬ: https://www.cgtrader.com/3d-print-models/miniatures/figurines/demo
///////////////////////////////////////////////////////////
Music by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Tracks used:
Agnus Dei X
All This
Black vortex
Constance
Dragon and Toast
Echoes of Time v2
Egmont Overture
Final Count
Halls of the Undead
Hand Balance Redux
Heart of the Beast
Hitman
Long Note Four
Right Behind You
Stormfront

source

3d Ocean

Related Posts

38 Comments

  1. Никита Серов
    September 20, 2017 at 10:27

    Для чего потом будет использоваться эта модель?

  2. ElAlexxis
    September 20, 2017 at 10:27

    so, one can i make a sculpt of lets say a sci-fi helmet/alien and just separate the parts and apply materials to the different parts, end of story?? and skip the retopo, texturing etc etc nightmare? regards ( im not interested in games or animation, just modeling/sculpting)

  3. Wilhelm
    September 20, 2017 at 10:27

    just wanted to say this looks awesome!

  4. Cooper Banks
    September 20, 2017 at 10:27

    Are you using any plugins to make these models? If so where can I find them?

  5. Революция 5/11/2017
    September 20, 2017 at 10:27

    Is it beter then zbrush?

  6. Debmalya Mitra
    September 20, 2017 at 10:27

    What detail size do you start with?

  7. Anonymous Rapper
    September 20, 2017 at 10:27

    how we can buy/use your models ???

  8. Artimoshka
    September 20, 2017 at 10:27

    я такой конкретный нубяра, хоть уже и два года в блендере и год в скульпте, так и не преблатыкался в создании ровных полос без кривой стандартной кисти

  9. 廖迪亚
    September 20, 2017 at 10:27

    cool ~!!!

  10. Romel Martinez
    September 20, 2017 at 10:27

    Into art and cg check this out on fb, https://www.facebook.com/Hightech-designs-222200067918519/?ref=bookmarks

  11. E Winter
    September 20, 2017 at 10:27

    For anyone that is still wondering, YES, these models can be used for games and animation. But a highpoly is too dense when you finish modelling, so what you need to do is follow the required workflow for games / animation.

    Games & Animation usually follow this workflow / path:
    1. polygon model the low poly
    2. sculpt the high poly as much as you want, for details
    3. bake the highpoly onto the lowpoly model to create a detailed normal map (which looks just like the highpoly but has few enough polys to be animated / used in games).

    or this path for even better results.
    1. polygon model the low poly
    2. sculpt the high poly for detail
    3. retopologize the mesh, this will give you more shape and definition similar to the highpoly. You control the amount of detail the mesh has and can contour it however you want. You have so much power in this step.
    4. bake the highpoly onto the retopologized mesh. This will create a normal map with all the details from the highpoly. This can be used for games & animation. And will have a lot of detail.

    So follow those steps and you will have successfully made a highpoly mesh into a lowpoly. After its lowpoly you can rig, animate, paint directly on the model (vertex paint / texture paint), add other maps (specular, normal, etc), and place the model within a game. At this point it if fully functional and optimized for whatever you need it for.

    -This post is for beginners

  12. Dave Hall
    September 20, 2017 at 10:27

    That was an amazing piece of 3d sculpting, very talented. Help me understand the possibilities. Thankyou for an enjoyable experience ..

  13. Kymora Ives-Rigby
    September 20, 2017 at 10:27

    You sculpt with a mouse? That's so goood

  14. Ver Run
    September 20, 2017 at 10:27

    Эпичный музон подобрал!
    качественно работаешь)

  15. Arthur Ochrimenko
    September 20, 2017 at 10:27

    music sounds pretty doomed

  16. GimmCity
    September 20, 2017 at 10:27

    hey can you animate this head to use it in a game like the unreal engine 4 ?

    regards

  17. Luciano Peluccio
    September 20, 2017 at 10:27

    Stunning

  18. Татьяна Демина
    September 20, 2017 at 10:27

    подписывайся на мой канал !!!

  19. Kobalt3
    September 20, 2017 at 10:27

    Musik fits perfekt. You have some serious talent and is inspireing to get back to blender!

  20. Joel Griffin
    September 20, 2017 at 10:27

    hi, how long were you on blender before you were able to sculpt this?

  21. picosdrivethru
    September 20, 2017 at 10:27

    beautiful work!

  22. Dodi :-D
    September 20, 2017 at 10:27

    ma sta usando una tavoletta grafica?

  23. Barış Soyirgamış
    September 20, 2017 at 10:27

    dayı sen yaptın ya 😀

  24. rbaleksandar
    September 20, 2017 at 10:27

    Daaaamn, these are some amazing sculpting skills you have. Thanks for sharing this wonderful work of art. I only have one suggestion – too much symmetry sort of makes it look less realistic. Take the teeth for example – even as an imaginary creature the demon should have different teeth not just size-wise but also little variations in the shape and colour.

  25. Lance Kliewer
    September 20, 2017 at 10:27

    I have a quick question. What setting enables you to move large sections around without the dynamic Topography undoing all your fine detail?

  26. Meira Games
    September 20, 2017 at 10:27

    o My good splendid

  27. D LocK
    September 20, 2017 at 10:27

    im freaking out right now dude. this is amazing. i cant wait tilll taxes so i can get my PC nd start bringing my ideas to life like this! 😀

  28. Kellen Evoy
    September 20, 2017 at 10:27

    Incredible. Makes me wish I could do this.  I feel like its too late now though.

  29. Toxic Cheats
    September 20, 2017 at 10:27

    Im quite surprised at how far blender has come. People like you show blenders true potential. I used to use zbrush and mudbox whilst at university but I have been getting to grips with blender as it requires much less resources so I can use it whilst on the train or bus without any problems!

  30. Rheifuss Stripxssons
    September 20, 2017 at 10:27

    hi how many poligons? I really like that demon

  31. Dr. Forge
    September 20, 2017 at 10:27

    я тоже в художке учусь но так не могу хоть и увлекаюсь моделированием. Поэтому очень круто и моя оценка 5555555555555

  32. VICTOR #Ét.u.d.oOUnada
    September 20, 2017 at 10:27

    How long actually took?

  33. Krzysztof P
    September 20, 2017 at 10:27

    How do you get this skin material in viewport while sculpting?

  34. Adel
    September 20, 2017 at 10:27

    Hey, what tips do you have for people that start out sculpting in Blender.

    ps: This is amazing, I'm blown away.

  35. DImanoid E56
    September 20, 2017 at 10:27

    Круто, мне надо много тренироваться чтоб такое забабахать…

  36. king shaman
    September 20, 2017 at 10:27

    I still can't believe this very powerful program is 100% free.
    That's just amazing. You're doing damage with that tablet my friend!!

  37. nikolos ti
    September 20, 2017 at 10:27

    ого!мастер)

Leave A Comment

You must be logged in to post a comment.