https://i.ytimg.com/vi/zvzI8LevsgE/hqdefault.jpg
ANNOUNCEMENT: The ONELVXE Material Pipeline has been released! Get the new and improved version of this shader here: http://www.onelvxe.com/material-pipeline
BLENDER DISNEY SURFACE UBER SHADER:
The coveted Disney Shader, in all of its glory!
To download the shader, go here: http://www.onelvxe.com/ubershaderbeta
This is an Uber Shader that can be used to craft nearly any material imaginable including: non-metals (dielectrics), metals with anisotropy, car-paint, glass/refractive materials, skin (SSS), emission type materials, and nature type materials. The Custom Shader uses many of the same principles as the Disney Shader and implements some PBR Workflows to push realism within Cycles.
Please download the .blend file for Beta testing and to use the shader in your projects. This shader is part of a much larger Blender Cycles Material Addon that is currently in development. While it will be a paid addon, all Beta Testers will receive 50% off the price of the full addon!
Thank you for your support! Report any issues in the BlenderArtists thread here:
http://blenderartists.org/forum/showthread.php?400682-Cycles-Disney-Shader&p=3061253#post3061253
CynicatPro’s PBR Tutorials: https://www.youtube.com/playlist?list=PLlH00768JwqG4__RRtKACofTztc0Owys8
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24 responses to “Disney Cycles Shader: Updated”
Hey I'm having issues trying to get a texture to show up (I'm trying to make wood). It's coming up as a single color, do you know what's going on there?
Hi, in your release did you fix the minor things in this shader group? Also, will you Pipeline work with Eevee or? Thanks
AwesomeMas!
Uber Shayda Bayda NODE, Sounds GRAPE!
All those mix shaders it has to compile kill the performance.
Wow that is a whoole lot of effort! Thanks! Ill try it out!
Hi, congratulations an thank you very much for this addon. One question please, can I use this material for hair in Cycles? Thanks!
Quick update: The ONELVXE Material Pipeline has been released! Get more information here: http://www.onelvxe.com/material-pipeline
Thank you so much for your work. I'll try it.
Looks really good. Well worth it.
Nice idea – lots of potential!
Will there be presets for materials?
Hello, i downloaded this shader, but i miss a high node for a bump input. Some Materials i created in SP have a normalmap and a highmap for bump. Where can i implement this?
I still think cycles can produce some great shaders that can emulate real world textures but this is not real world we are dealing with it is digital…no matter what shader we are using it will always be digital. Great work on making this but I am staying with the hard work that the designers of cycles made. IF you can master cycles as it is you can create any shader that you desire that looks as good as you desire. Not poo pooing your efforts but I think Blender Cycles does great as of 2.77a. I just have tried all the render plugins and have always went back to stock Cycles shaders. I remember when LUX was the great addon but everyone has fallen back to the node setup of cycles. Some of the node setups can get really complicated but the results are the just as good as any plugin can provide. I mean if you want to get way off into shaders like Synicat then maybe ok but for the fairly fast paced user built in Cycles nodes are fantastic. Thanks for your time! :O
What is the nature of this addon gonna be?
I am pretty new to shaders and such. I downloaded the file. Where do we submit questions and such when testing this? And what is the estimated cost? Is this the same as the shader addon to be released on July 1st? I went to the buy now on your site and was prompted for a password…but i saw no place to sign up. Will you have a small user manual for novices such as myself?r should i just look at this vid over and over until it sinks in. I am guessing that to use this I simply open the blender file I just downloaded and then bring in or append my own object?
See you can tell just how little I am familiar with shaders and nodes. Looks promising though. Thanks for your efforts on this.
Has anyone been able to render an image? I find it way too slow, actually not usable. Looks cool but forget trying to actually work on anything.
It looks like the new version has not been uploaded yet. I just tried it and the clearcoat still isn't working.
So I downloaded this for free and it looks awsome. But I don't get it, why should I buy it afterwards?
Just tried the car paint settings on beta v0.5 (metallic on, roughness 0.5, specular 0.3, clearcoat on) and it didn't work for me. I noticed on the video, you did not have anything plugged in to the roughness socket on the reflection node, but in v0.5 which I downloaded on 11 June at around 14h00 (South Africa time), it still had a roughness input to that socket. Once that was disconnected, it worked fine.
HELL yes. Mail Pixar a giant middle finger with this thing! xD
Dude. YES! I will buy this
nice work!
Looks really promising. Nice work!