https://i.ytimg.com/vi/2yad8QDVFEw/hqdefault.jpg
In this tutorial you’ll learn how to create a very easy chipped/cracked displacement on any surface in Blender. This can help create some really nice chipped paint material or some old cracked glass objects, or for tiny pot holes and cracks in the road for your 3D scene.
Wel’ll be creating a displacement set up, without the use of custom textures and texture maps. This set up only involves nodes and built in textures. One of the coolest things of this set up, is that we’ll be mixing different displacements, combining it into one set up, making the mesh have a professionally clean chipped or cracked surface.
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About me:
I am a 17 year old Graphic Designer and 3D art intermediate named Joshua Autumn. I like Blender 😀
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Secret Message: Sorry for the long wait of uploads, this is one of my favorite node set ups yet 🙂
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*No Copyright Infringement intended*
I DO NOT OWN ANY SOUND OR MUSIC IN THIS VIDEO, ALL RIGHTS GO TO THE SONG OWNERS
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Thanks For Watching!
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13 responses to “EASY Chipped Surface Displacement || Blender Tutorial”
I love how you also explain what each nodes do and how they perform. Very informative,. A funny thing is that I was looking for a way to adding cracks to the concrete in my project while also still using my current concrete texture displacement. Your way of combining displacements was helpful ^.^
you could also just use the fac output of the noise texture
underrated blender tutorialist
Thank you! Short and to the point and very helpful!
Really nice tut!
Can you do this with an image?
Can you please make a tutorial on blender rigging because I have some trouble with it
Hey Josh how do I put the texture in importing 3d models
cool idea 🙂
well explained, interesting material node by the way
wow. this is really helpful I already know place where I will use this in my models. thanks man
nice one
mixing displacement set ups, tbh thats pretty clever. Nice job dude