In this tutorial you’ll learn how to create a very easy chipped/cracked displacement on any surface in Blender. This can help create some really nice chipped paint material or some old cracked glass objects, or for tiny pot holes and cracks in the road for your 3D scene.
Wel’ll be creating a displacement set up, without the use of custom textures and texture maps. This set up only involves nodes and built in textures. One of the coolest things of this set up, is that we’ll be mixing different displacements, combining it into one set up, making the mesh have a professionally clean chipped or cracked surface.
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I am a 17 year old Graphic Designer and 3D art intermediate named Joshua Autumn. I like Blender 😀
Secret Message: Sorry for the long wait of uploads, this is one of my favorite node set ups yet 🙂
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