• Friday , 5 June 2020

EASY Chipped Surface Displacement || Blender Tutorial

Code Canyon


In this tutorial you’ll learn how to create a very easy chipped/cracked displacement on any surface in Blender. This can help create some really nice chipped paint material or some old cracked glass objects, or for tiny pot holes and cracks in the road for your 3D scene.

Wel’ll be creating a displacement set up, without the use of custom textures and texture maps. This set up only involves nodes and built in textures. One of the coolest things of this set up, is that we’ll be mixing different displacements, combining it into one set up, making the mesh have a professionally clean chipped or cracked surface.

✰ Visit Open Source Website TooEazyCG for more content, downloads, and articles ✰
Where can you find me?
● Twitter – http://twitter.com/tooeazycg
● Instagram – http://instagram.com/joshuaautumn
About me:
I am a 17 year old Graphic Designer and 3D art intermediate named Joshua Autumn. I like Blender 😀
Secret Message: Sorry for the long wait of uploads, this is one of my favorite node set ups yet 🙂
*No Copyright Infringement intended*

Thanks For Watching!


3d Ocean

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  1. Brick Krystal
    July 6, 2019 at 21:27

    I love how you also explain what each nodes do and how they perform. Very informative,. A funny thing is that I was looking for a way to adding cracks to the concrete in my project while also still using my current concrete texture displacement. Your way of combining displacements was helpful ^.^

  2. Ward de jager
    July 6, 2019 at 21:27

    you could also just use the fac output of the noise texture

  3. Aprime
    July 6, 2019 at 21:27

    underrated blender tutorialist

  4. Guy Incognito
    July 6, 2019 at 21:27

    Thank you! Short and to the point and very helpful!

  5. Derek Elliott
    July 6, 2019 at 21:27

    Really nice tut!

  6. Anders Pedersen
    July 6, 2019 at 21:27

    Can you do this with an image?

  7. TJCyber
    July 6, 2019 at 21:27

    Can you please make a tutorial on blender rigging because I have some trouble with it

  8. Tribe King
    July 6, 2019 at 21:27

    Hey Josh how do I put the texture in importing 3d models

  9. Retoryczne Szachy
    July 6, 2019 at 21:27

    cool idea 🙂

  10. Darren Sucka
    July 6, 2019 at 21:27

    well explained, interesting material node by the way

  11. stunning CG
    July 6, 2019 at 21:27

    wow. this is really helpful I already know place where I will use this in my models. thanks man

  12. ItsJerryAndHarry4
    July 6, 2019 at 21:27

    nice one

  13. LuKeZ
    July 6, 2019 at 21:27

    mixing displacement set ups, tbh thats pretty clever. Nice job dude

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